MZ How to use EnableScript for CommandList on Triacontane's SceneCustomMenu? And move Windows?
BMM Archive · July 15, 2026
Original Source
- Original title: MZ How to use EnableScript for CommandList on Triacontane's SceneCustomMenu? And move Windows?
- Original author: Zwanzig
- Original date: July 24, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/how-to-use-enablescript-for-commandlist-on-triacontanes-scenecustommenu-and-move-windows.170569/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I'm using Triacontane's SceneCustomMenu plugin to create several menus. I want a main menu with a list of actors, and other with fixed word commands, such as "Revive", then check if the highlighted actor is death to enable the "Revive" option. The options should update while player is moving the cursor on menu, not only after selecting an actor. So I need: Pick the data of the item highlighted on the main menu.
Archived First Post
The options should update while player is moving the cursor on menu, not only after selecting an actor.
So I need:
- Pick the data of the item highlighted on the main menu.
- Check the content of this data, and based on it, enable an option from a CommandList of fixed alternatives. It should be updated while the cursor move.
- And also move the CommandList window to other positions, e. g., side each actor highlighted from main menu.
The initial problem is that CommandList of fixed words bugs when I try to check the data, although I can check actor states without the CommandList without problems.
The plugin also offers a default way to store data on game variables, but only after they are selected.
Thanks!
P.S.: Triacontane also has two add-ons for the plugin, but I don't know if they are related to my problem.
- SceneCustomMenuEx
- MenuSubCommand
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