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MV VisuStella Input Combo Skills window opacity

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV VisuStella Input Combo Skills window opacity
  • Original author: Yuuzal
  • Original date: July 1, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/visustella-input-combo-skills-window-opacity.169948/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I'm using VisuStella's Input Combo Skills plugin and it works fine, but the only issue is that the window for the combo skills has a gradually fading opacity that clashes with the limited palette of my game, which I try to keep to 4 colors as much as possible. Because of the terms of use, I cannot edit the plugin or parameters (which would be difficult anyway since the js is obfuscated lol). I am aware this is an incredibly niche issue. The plugin in question. { "lightbox_close": "Close", "lightbox_next":...

Archived First Post

I'm using VisuStella's Input Combo Skills plugin and it works fine, but the only issue is that the window for the combo skills has a gradually fading opacity that clashes with the limited palette of my game, which I try to keep to 4 colors as much as possible. Because of the terms of use, I cannot edit the plugin or parameters (which would be difficult anyway since the js is obfuscated lol). I am aware this is an incredibly niche issue. The plugin in question.

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So, the only compromise I can think of is to use a separate script that effects window opacity or is able to remove specific windows, since that would loophole the strict restrictions around the plugin. I know the name of the window created is Window_ComboSkillList. If there's some script that can mess with individual window opacity (and maybe also position...) I would love to try it. I've already tried just biting the bullet and using a palette plugin to force everything to stay in 4 colors, but it makes the game kind of unplayable since I bent the rules a bit in order to make things more comfortable for player's eyes.

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License / Terms Note

I'm using VisuStella's Input Combo Skills plugin and it works fine, but the only issue is that the window for the combo skills has a gradually fading opacity that clashes with the limited palette of my game, which I try to keep to 4 colors as much as possible. Because of the terms of use, I cannot edit the plugin or parameters (which would be difficult anyway since the js is obfuscated lol). I am aware this is an incredibly...

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#039#rpg-maker-archive#js-support

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