Original Source
- Original title: Visustella Plugin Help
- Original author: Lordbagra
- Original date: July 1, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/visustella-plugin-help.169942/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I am using Visustella's Battlecore plugin which uses common events to create its action sequences. I have skill called "Release" that first checks if the user is holding a specific item and if they are depending on the item, the user will transform into a specific monster. For example, if holding a Crystal Shard, the user will transform into a Living Crystal. The issue is that everything works until it's time to add the state that causes the transformation, the whole battle just stops the enemies continue their idle animations,...
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