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Visustella Plugin Help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Visustella Plugin Help
  • Original author: Lordbagra
  • Original date: July 1, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/visustella-plugin-help.169942/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am using Visustella's Battlecore plugin which uses common events to create its action sequences. I have skill called "Release" that first checks if the user is holding a specific item and if they are depending on the item, the user will transform into a specific monster. For example, if holding a Crystal Shard, the user will transform into a Living Crystal. The issue is that everything works until it's time to add the state that causes the transformation, the whole battle just stops the enemies continue their idle animations,...

Archived First Post

I am using Visustella's Battlecore plugin which uses common events to create its action sequences. I have skill called "Release" that first checks if the user is holding a specific item and if they are depending on the item, the user will transform into a specific monster. For example, if holding a Crystal Shard, the user will transform into a Living Crystal. The issue is that everything works until it's time to add the state that causes the transformation, the whole battle just stops the enemies continue their idle animations, but the player freezes, and nothing happens. If anyone knows how to reconcile this issue I thank you for your insight.


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Screenshot 2024-07-01 085511.png
Screenshot 2024-07-01 085511.png
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