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MZ I made a list of essential plugins

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ I made a list of essential plugins
  • Original author: TechnoKing
  • Original date: June 14, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/i-made-a-list-of-essential-plugins.169523/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

These are plugins that could be essential to me depending on what I am gonna be making. I only have plugins that keep the engine vanilla, not too far from the base engine. It makes it so much easier to find what I need. I did skip a lot of combat plugins and I also didn't test all of the plugins, I am also pretty new to the engine ^^u so there's things I don't understand. I originally posted this on Reddit, but I was having a lot of issues...

Archived First Post

These are plugins that could be essential to me depending on what I am gonna be making. I only have plugins that keep the engine vanilla, not too far from the base engine. It makes it so much easier to find what I need. I did skip a lot of combat plugins and I also didn't test all of the plugins, I am also pretty new to the engine ^^u so there's things I don't understand.

I originally posted this on Reddit, but I was having a lot of issues with my account getting suspended until I reset my password multiple times (Edit: And now I am permanently suspended for this same post... don't post too many links on reddit. got it.)

VisuStella Core Engine - fixes bugs and removes some limitations (warning: This can have some unwanted changes that differ from base RPGMZ, not just from bug fixes)

PANDA Fixed Vehicle Getting On Off - Prevents the player from opening the menu while getting on or off vehicles, because that can cause issues sometimes from unexpected behavior

Ignis Audio Synchronizer by Raizen884 - Fixes audio synchronization issue, where for example if you load a game you can have the BGS start before the BGM. This ensures they both start at the same time. I think audio can also get desynchronized under other circumstances

Akea Battler Position by Raizen884 - Fixes position of sideview battlers when you change the resolution of the game, by allowing you to change their position freely.

Window Frame Anti-Stretch by SumRndmDde - It changes the window frame design to what you probably intended. RPG Maker stretches it by default, but some people probably prefer it that way.

FixMoveAwayPlayer by Triacontane - makes events walk around the player instead of standing/being stuck. I am not sure if this is still not part of MZ ^^u

Decrypt Control by n2naokun - fixes loading error bug when taking a screenshot in an encrypted game

Lyra's Error Extras - Allows for a more advanced error screen, it shows more detailed error information like the stack trace or the exact error, and you can also customize it so it looks nicer.

N_HideIdleMouse by Nolonar - Hides mouse when player is idle

MechPen Followers Follow Less Close - Adds more distance between followers and the players, this is necessary if your followers are bigger than the default sprites

Mano InputConfig by Siguren - Provides more controls (wasd, arrows, numpad, etc) and allows you and the player to change the controls for the game. It can also bind keys to common events.

Vehicle Encounters by Casper - Enemy encounters can now happen while you are in the vehicle.

PANDA FixedRandomDeadTarget - If enemy uses the revive skill, it will revive a random enemy instead of the first enemy to die.

Gabe's Region Plus - Prevent npcs and players from walking in some tiles, or only allow the player or npc to walk in those tiles, by using region tags. It's important to prevent the npc from blocking doors.

Theo Move Toward Player Pathfinding - Makes it so the movement route "move towards player" uses better pathfinding

Eli Message Actions by Hakuen Studio - provides a lot more functionality to the message command, you can now insert any image, play any sound, change font, color, alignment, change weather, change variables, play common events, change the face, and more inside the message command and during the message.

VisuStella Message Core - Fast Forward text, word wrapping, change colors, add more choice options, hide option choices, and more

VisuStella Main Menu Core - Provides great customization and a lot of variety to customizing the pause menus and creating new menus. I don't think there is anything like it (for free)

Title Command Window by Casper - Allows to include more options when you open the main menu

Menu Command Window by Casper - Allows to include more options when you open the pause menu

Ignis Main Menu Manager by Raizen884 - Allows to include more options when you open the pause menu.

VisuStella Items and Equips Core - Provides item, equip, and shop menus customization, you can change how it looks and the information it provides. It also allows you restrict what weapons you can use, hide items from shops, and set parameters for weapons and items with notetags.

Hub & Gab Windows by Aerosys - shows a hud during the game, you can see the hud during the whole game or you can trigger the hud to appear. You can also use it to show dialogue.

KC_TextSounds by Kelly Chavez - Plays a sound blip for every character in the text as it's being typed (like in undertale)

Simple Scrollable Info Board by Rose Shadows - You can create scroll text that doesn't scroll on it's own, instead the player can scroll through the text manually. This extension https://github.com/Roseshadows/RPG-Maker-MV/blob/master/Plugins/RSSD_SSIB_Addon_TouchScroll.js allows you to scroll with touch controls

Gabe Event Touch Interact - Allows you to activate events by clicking / touching them.

VisuStella Events and Movement Core - Prevent players and npcs from walking through tiles or allows only the player or npc to walk through them by using region tags, and it also provides diagonal movement and can make an npc walk to a specific tile.

Theo Pathfinding - Movement Route now has the option to move to an specific tile.

DBS Diagonal Move by iAmDigs - you can now walk to the top left, top right, and such and you can also use a different sprite for diagonal movement.

Gabe's Followers Controls - You can make cutscenes where your characters can move away from your formation to any location of your choice, and talk and be controller by events.

Galv's Cam Controls - zoom in and scroll to any direction

Eli Self Variables by Hakuen studio - You can have self variables in events

Toast Manager by Casper - shows small text boxes triggered by events, usually contains some information (like a checkpoint, new location, game's note, etc)

Galv's Load Common Event - Run events when loading a save file.

Eli item sounds - using items plays a sound effect of your choice. If you for example have the water item, you can have a water drinking sound when you use the item

OZZ Simple Menu by Orochii - minimalist pause menu

Remove everything by Owen - remove stats from pause menu

Theo NonRPGMenu - remove pause menu options

Theo Metadata - it's hard to explain~ it's a programming tool that helps avoiding creating new elements, you can tag the item, actor, class, or enemy instead!

HiddenParams by RoseShadows - set parameters anywhere, and change them in real time (characters, professions, items, weapons, armors, skills, enemies, and states)

Encounter Control by level by TecnoAnalogica - Limit when encounters can happen by player level

Malikis Experience Points Control - Static actor exp (not class) / If there is a level limit, also use potagon's max level

Eli static exp by Hakuen Studio - static class exp and default global exp

VisuStella Battle Core - allows for more complex control over battles, they can be so much more unique now and the combat moves can stand out so much more. It's filled with features. I really like the animation support.

VisuStella Skills and States Core - Allows for a lot more control and flexibity over skills in RPG Maker, like a skill can have multiple skill types and the costs can vary. It provides a lot of flexibity and removes a lot of the limitations the engine has.

VisuStella Elements and Status - more advanced control and more mechanics over elements.

Eli enemy class by Hakuen Studio - enemies can have experience, equipment, classes, and more. It's great because you don't have to have multiple slots of the same enemy now!

Eli Max Items by Hakuen Studio - limits max items per item

Critical Sound Effect by cursed_steven - adds a sound effect every time a critical attack is done

Screenshots by Casper - players can take screenshots of the game

Caethyril DashOpts - change dash speed. (Permanent dash speed can be set permanently by editing the files)

Casper Gaming Global Data - Add switches and variables that are persistent between saves and outside saves

Eli Map Reveal by Hakuen Studio - obscures the entire map, making it so the player can only see areas they had already explored, and every unexplored area is a surprise to them.

Word wrap can also be essential, but I think it's better to not use word wrapping plugins! It's better to make sure everything is displayed exactly like you want, sometimes with word wrap the part where it wraps the text felt like it ruined the pace. Or how at the end there were only a few lines. I really think you should try not using a word wrap plugin.
If you need one, I like Phileas's TextWrap

There's also a lot of plugins that I found that I loved, they are impressive and look really good ^^, but I don't want to make this post longer than it already is. Here's a pastebin

I hope this is the right place to post it ^^u, I would also like to know if any of these plugins provide features you can already do without the plugin (without hurting performance)

I also think this list of script calls is essential

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