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Cooldown for Skill Not Working

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Cooldown for Skill Not Working
  • Original author: KTHDev
  • Original date: May 22, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/cooldown-for-skill-not-working.168909/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hey y'all, I have a skill that has the user do their normal attack more than once. I have it so there's a cooldown after using it, but for some reason, the cooldown's not working, and the character can just use that skill again immediately. I've tried it using the notetags and Action Sequences, but the skill won't proc the cooldown. { "lightbox_close": "Close",

Archived First Post

Hey y'all,

I have a skill that has the user do their normal attack more than once. I have it so there's a cooldown after using it, but for some reason, the cooldown's not working, and the character can just use that skill again immediately. I've tried it using the notetags and Action Sequences, but the skill won't proc the cooldown.
Protected download
And here's the Action Sequence:
<Cooldown: 30>

<Setup Action>
immortal: targets, true
</Setup Action>

<Whole Action>
</Whole Action>

<Target Action>
if user.attackMotion() !== 'missile'
camera focus: target
zoom: 120%, 30
move user: targets, front, 30
else
perform start
end

wait for movement
motion attack: user
attack animation: target
wait for animation
action effect: target
wait for animation
wait for movement
wait: 5
motion attack: user
attack animation: target
wait for animation
action effect: target
wait for animation
wait for movement
wait: 5
motion attack: user
attack animation: target
wait for animation
action effect: target
wait for animation
wait for movement
wait: 5
motion attack: user
attack animation: target
wait for animation
action effect: target
wait for animation
wait for movement
wait: 5
</Target Action>

<Follow Action>
</Follow Action>

<Finish Action>
camera reset
immortal: targets, false
perform finish
wait for movement
</Finish Action>

Any help would be appreciated. Thanks

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Referenced Images / Attachments

multi_attack.png
multi_attack.png
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#039#rpg-maker-archive#mv-support

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