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MV Olivia's OTB Lose Current / Next Turn

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Olivia's OTB Lose Current / Next Turn
  • Original author: Villhelm
  • Original date: January 25, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/olivias-otb-lose-current-next-turn.165131/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I'm using Olivia's OTB battle system (https://fallenangelolivia.itch.io/order-turn-battle-system) in conjunction with Yanfly action sequences / state core and trying to action sequence / state notetag the loss of current or next turns. The documentation covers some notetags for adding turns, but not removing turns Add x actions to the current turn or the next turn for the user. This will only be added once no matter how many times the battler hits the target. Click to expand...

Archived First Post

I'm using Olivia's OTB battle system (https://fallenangelolivia.itch.io/order-turn-battle-system) in conjunction with Yanfly action sequences / state core and trying to action sequence / state notetag the loss of current or next turns.

The documentation covers some notetags for adding turns, but not removing turns
<OTB User Add Current Turn Actions: x>
<OTB User Add Next Turn Actions: x>
Add x actions to the current turn or the next turn for the user. This will only be added once no matter how many times the battler hits the target.

<OTB Target Add Current Turn Actions: x>
<OTB Target Add Next Turn Actions: x>
Add x actions to the current turn or the next turn for the target. If the target is targeted multiple times, the target will gain actions multiple times so please be cautious when using this.

I was wondering if anyone knew some direct code evals that could accomplish this?

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