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Original Source
- Original title: Enemies are sized strangely in YED SideviewBattler
- Original author: DakeCraft
- Original date: April 18, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/enemies-are-sized-strangely-in-yed-sideviewbattler.167853/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I'm currently using Yami's YED_SideviewBattler. However, when using only this plugin, there is a problem that the enemy sprites do not appear properly, so I am using master2015hp's add-on plugin. (Below are links to both plugins.) (https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js)
Archived First Post
I'm currently using Yami's YED_SideviewBattler.
However, when using only this plugin, there is a problem that the enemy sprites do not appear properly, so I am using master2015hp's add-on plugin.
(Below are links to both plugins.)
(https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js)
(https://banned.url/compatibility-yedyep-svenemies)
The problem I'm experiencing is that the size recognized by Yanfly Battle Engine is abnormally larger than the actual visible sprite size, as shown in the GIF file attached above.
(Enemy sprite sizes were measured using the Move target command from Yanfly Action Sequence Pack 2.)
Therefore, when an ally approaches the enemy and attempts to attack, the enemy moves behind the enemy and attacks, as shown in the second GIF file.
There is also an issue where the object's axis moves upward, causing the hit animation to appear over the character.
This issue seems to only appear when applying YED_SideviewBattler to enemies. I applied the same file to a friend and there was no problem.
How can I solve the problem?
Or, if there is a similar or better plugin besides Yami's Sideview plugin, I would appreciate it if you could recommend it.
(+ This article uses Google Translate, so the sentences may not be smooth)
However, when using only this plugin, there is a problem that the enemy sprites do not appear properly, so I am using master2015hp's add-on plugin.
(Below are links to both plugins.)
(https://github.com/suppayami/yami-e.../build/SideviewBattler/YED_SideviewBattler.js)
(https://banned.url/compatibility-yedyep-svenemies)
The problem I'm experiencing is that the size recognized by Yanfly Battle Engine is abnormally larger than the actual visible sprite size, as shown in the GIF file attached above.
(Enemy sprite sizes were measured using the Move target command from Yanfly Action Sequence Pack 2.)
Therefore, when an ally approaches the enemy and attempts to attack, the enemy moves behind the enemy and attacks, as shown in the second GIF file.
There is also an issue where the object's axis moves upward, causing the hit animation to appear over the character.
This issue seems to only appear when applying YED_SideviewBattler to enemies. I applied the same file to a friend and there was no problem.
How can I solve the problem?
Or, if there is a similar or better plugin besides Yami's Sideview plugin, I would appreciate it if you could recommend it.
(+ This article uses Google Translate, so the sentences may not be smooth)
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