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MV I have a problem with a oficial temple tactical RPG - SRPG Gear MV

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV I have a problem with a oficial temple tactical RPG - SRPG Gear MV
  • Original author: AdriR50
  • Original date: April 22, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/i-have-a-problem-with-a-oficial-temple-tactical-rpg-srpg-gear-mv.167971/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am using the template with the official SRPGGear DLC plugins to create tactical RPG games, however, although the same SRPG base plugin supports the yanfly combat plugin (YEP_BattleEngineCore), and I added it, working correctly, then I added the CoreEngine from yanfli. However, I have flaws in combat. Specifically, the error that at the time of the turn, enters a loop and eternally says "Player turn" and "Enemy turn" without continuing the combat. Does anyone know what to do? Or if you first know whether yanfly's CoreEngine can be used...

Archived First Post

I am using the template with the official SRPGGear DLC plugins to create tactical RPG games, however, although the same SRPG base plugin supports the yanfly combat plugin (YEP_BattleEngineCore), and I added it, working correctly, then I added the CoreEngine from yanfli. However, I have flaws in combat.
Specifically, the error that at the time of the turn, enters a loop and eternally says "Player turn" and "Enemy turn" without continuing the combat. Does anyone know what to do? Or if you first know whether yanfly's CoreEngine can be used or not?

RPG Maker official page to download the SRPG Gear DLC in MV (Tactical RPG Template)

http://www.yanfly.moe/wiki/Core_Engine_(YEP)

My plugins:
1713755535028.png


Screenshot of the problem:
1713755770502.png

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