Original Source
- Original title: MV QJ Bullet Plugin will only read one comment tag
- Original author: AquaEcho
- Original date: April 12, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/qj-bullet-plugin-will-only-read-one-comment-tag.167674/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Bullet/Map Projectiles/Afterimage Plugin RMMV by qiujiu Shoot Your Projectiles Or Show Afterimage For RMMV! qiujiu.itch.io QJ bullet is like a fancier Galv Map Projectiles. It uses comment tags to define hitboxes and also what's an enemy or not. I'd like to do both so I can have a big enemy, but only the last comment tag will take effect. So in the below example, the event will have a big hitbox but not get added to the enemy group. If I rearrange the tags, it will be added to the...
Archived First Post
Bullet/Map Projectiles/Afterimage Plugin RMMV by qiujiu
qiujiu.itch.io
QJ bullet is like a fancier Galv Map Projectiles. It uses comment tags to define hitboxes and also what's an enemy or not. I'd like to do both so I can have a big enemy, but only the last comment tag will take effect. So in the below example, the event will have a big hitbox but not get added to the enemy group. If I rearrange the tags, it will be added to the enemy group but have a regular size hitbox.
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