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MV QJ Bullet Plugin will only read one comment tag

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV QJ Bullet Plugin will only read one comment tag
  • Original author: AquaEcho
  • Original date: April 12, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/qj-bullet-plugin-will-only-read-one-comment-tag.167674/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Bullet/Map Projectiles/Afterimage Plugin RMMV by qiujiu Shoot Your Projectiles Or Show Afterimage For RMMV! qiujiu.itch.io QJ bullet is like a fancier Galv Map Projectiles. It uses comment tags to define hitboxes and also what's an enemy or not. I'd like to do both so I can have a big enemy, but only the last comment tag will take effect. So in the below example, the event will have a big hitbox but not get added to the enemy group. If I rearrange the tags, it will be added to the...

Archived First Post


QJ bullet is like a fancier Galv Map Projectiles. It uses comment tags to define hitboxes and also what's an enemy or not. I'd like to do both so I can have a big enemy, but only the last comment tag will take effect. So in the below example, the event will have a big hitbox but not get added to the enemy group. If I rearrange the tags, it will be added to the enemy group but have a regular size hitbox.

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Referenced Images / Attachments

qiujiu.itch.io
qiujiu.itch.io
qiujiu.itch.io
qiujiu.itch.io
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#039#rpg-maker-archive#js-support

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