Original Source
- Original title: MV Help with Sazanami.js
- Original author: Juppy
- Original date: March 13, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-sazanami-js.166770/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi everyone! I would like to ask for help with this noise detector plugin made by Sazanami. I tried to read the instructions but didn't quite understand how it works. My apologies of having not experience with JavaScript at all! Basically, say, if I want to detect a level 5 sound (80db, as the plugin says) and it activate a certain switch (this part can be configurated in the plugin parameter and I understand). How could the detection be done with plugin command? Also, if I understand correctly, this plugin...
Archived First Post
Basically, say, if I want to detect a level 5 sound (80db, as the plugin says) and it activate a certain switch (this part can be configurated in the plugin parameter and I understand). How could the detection be done with plugin command?
Also, if I understand correctly, this plugin will only turn on/off one variable - is this correct? Is it possible to make it work with multiple variables according to different sound levels? (say, level 4 - variable 1, level 5, variable 2... etc)
Thank you very much for your help in advance!
Here is the plugin:
RMMV/Sazanami/Sazanami.js at master · saronpasu/RMMV
Here is the original post of this plugin: https://forums.rpgmakerweb.com/index.php?threads/noisemater-sazanami.67052/
It is a pretty old post and I thought it might be better to start a new thread here? If this is not correct, please let me know!
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