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MV Help with Sazanami.js

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Help with Sazanami.js
  • Original author: Juppy
  • Original date: March 13, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-sazanami-js.166770/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi everyone! I would like to ask for help with this noise detector plugin made by Sazanami. I tried to read the instructions but didn't quite understand how it works. My apologies of having not experience with JavaScript at all! Basically, say, if I want to detect a level 5 sound (80db, as the plugin says) and it activate a certain switch (this part can be configurated in the plugin parameter and I understand). How could the detection be done with plugin command? Also, if I understand correctly, this plugin...

Archived First Post

Hi everyone! I would like to ask for help with this noise detector plugin made by Sazanami. I tried to read the instructions but didn't quite understand how it works. My apologies of having not experience with JavaScript at all!

Basically, say, if I want to detect a level 5 sound (80db, as the plugin says) and it activate a certain switch (this part can be configurated in the plugin parameter and I understand). How could the detection be done with plugin command?

Also, if I understand correctly, this plugin will only turn on/off one variable - is this correct? Is it possible to make it work with multiple variables according to different sound levels? (say, level 4 - variable 1, level 5, variable 2... etc)

Thank you very much for your help in advance!

Here is the plugin:

Here is the original post of this plugin: https://forums.rpgmakerweb.com/index.php?threads/noisemater-sazanami.67052/

It is a pretty old post and I thought it might be better to start a new thread here? If this is not correct, please let me know!

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#039#rpg-maker-archive#js-support

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