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MV [SOLVED] Confirmation window not hiding on cancel

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV [SOLVED] Confirmation window not hiding on cancel
  • Original author: starguy
  • Original date: March 12, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-confirmation-window-not-hiding-on-cancel.166738/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey everyone (again lol), So I've got the SPL_SaveConfirmation plugin installed, and it's great. But I also wanted a confirmation window to pop up with loading a file as well. This script seemed simple enough, and since saving and loading is both based on Scene_File, I figured I could just copy the script and swap all references of "save" to "load," with some adjustments of course, and get a confirmation window in the load file screen. It DOES work! However, depending which script (save confirmation or load confirmation) is loaded...

Archived First Post

Hey everyone (again lol),

So I've got the SPL_SaveConfirmation plugin installed, and it's great. But I also wanted a confirmation window to pop up with loading a file as well. This script seemed simple enough, and since saving and loading is both based on Scene_File, I figured I could just copy the script and swap all references of "save" to "load," with some adjustments of course, and get a confirmation window in the load file screen.

It DOES work! However, depending which script (save confirmation or load confirmation) is loaded first, the one that IS first has an issue where when cancelling from the confirmation window (where the cursor would then jump back to the command window I have (which has no effect on the issue I'm having as I've tested it)), the confirmation window doesn't hide/disappear/close as it's supposed to. Everything else functions as it should except for that.

I'm not sure what the issue is as it seems to me that both scripts have their own dedicated functions, etc., so they shouldn't be affecting each other from what I can tell with my own eyes.

I'm not sure on the rules for sharing an altered version of a plugin even if the original has been linked correctly, but I can DM anyone who wants to see the load confirmation script I edited up if they want to peruse it.

Thanks for the help, as always!

EDIT: Nevermind! I tried my hand at doing a 2-in-1 script with some if/else checks on what scene was currently active and it got all working, as far as I can tell, haha.

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