Original Source
- Original title: MZ Collisions for big events (Visuatella Furniture system)
- Original author: Parallax Panda
- Original date: July 12, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/collisions-for-big-events-visuatella-furniture-system.149393/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So I’m using Visustella’s Furniture system plugin (along with other Visustella plugins including the required ones ofc). Link: https://visustellamz.itch.io/furniture-system It works as expected but that creates a problem when you create furnitures (events) that are larger than 1 tile because just like any other event the collision will only be for that one tile which makes things…. awkward. I tried the MZ version of this plugin: https://forums.rpgmakerweb.com/inde...overage-of-the-event-by-several-tiles.127284/ …but while it works by itself it has some compatibility issues with Visuatella’s “Events and Movement Core” which is requires for the furniture...
Archived First Post
Link: https://visustellamz.itch.io/furniture-system
It works as expected but that creates a problem when you create furnitures (events) that are larger than 1 tile because just like any other event the collision will only be for that one tile which makes things…. awkward.
I tried the MZ version of this plugin: https://forums.rpgmakerweb.com/inde...overage-of-the-event-by-several-tiles.127284/ …but while it works by itself it has some compatibility issues with Visuatella’s “Events and Movement Core” which is requires for the furniture system to run so it doesn’t help me.
This makes me wonder if there’s a fix out there for this or if it’s something that would have to be custom made?
Any help or discussion is appreciated.
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