Original Source
- Original title: I need help, my game constantly crashes, I don't know what to do.
- Original author: Ykkur
- Original date: February 8, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/i-need-help-my-game-constantly-crashes-i-dont-know-what-to-do.165590/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hello everyone, I am making this post because I have a gigantic problem with my project and it crashes constantly after moving a few minutes on the map. I'm new to rpgmaker, I'm learning along the way and I suspect that everything is done inefficiently or directly, in a very bad way. While the game works, being inefficiently done, I think the images or events are constantly loading over and over again during gameplay until it starts to lag and ends up crashing. But again, I'm not sure about this...
Archived First Post
I'm new to rpgmaker, I'm learning along the way and I suspect that everything is done inefficiently or directly, in a very bad way. While the game works, being inefficiently done, I think the images or events are constantly loading over and over again during gameplay until it starts to lag and ends up crashing. But again, I'm not sure about this and that's why I'm asking for help.
I would prefer to be able to hire someone but apparently I'm not allowed to due to the forum rules, so I appeal to the good will of people who can and want to give me a hand.
I share with you the link to the project and the game exported and some details that might help.
Link: https://drive.google.com/drive/folders/10CKgevEB3sy4o4NA5XgxkYkvZBBYrcqa?usp=drive_link
1. The game crashes (and laggin) when moving a lot between maps or entering new events randomly. In my experience, it happened several times in 30 min of gameplay.
2. The size of each image shown in events is approximately 1 mb+. In this version that I share with you , the size drops a lot due to censorship (I don't share the name of the game as I'm not sure if it would be considered as spam, but the images in the original game are a little more than twice as heavy, as I said before, more than 1 mb per image. In case is needed I can share the 'original' game project too).
I suspect that the problem is that the images (parallax and events) overload the game until it ends up closing, since I have not put any plugin or function to release the images that are NOT being used outside of events.
3. I use a plugin to load ALL images (map and event images) at the start of the game. If I don't do this, the images don't load properly during gameplay or animated events.
4. I have created a system manually so that there are different times in the game (morning, afternoon, evening, night and late night) which is an event that is copied and pasted in each map that is activated in parallel mode.
5. The game has animations (show picture, wait, delete, loop), which is also linked to another event in the same map so that there are dialogs during the animation. I made a copy and paste for the half events of this type, although I think some of them have subtle changes, the general idea is the same.
6. The images are 1355x720 resolution, the game too.
7. There are many files that are not used (maps, characters, pictures, audios, plugins, etc). I have not removed them since I did it before and the game did not run.
8. There are some plugins that I want to change, for example, those of moghunter, they will not be in the near future, for X reasons I still can't do it. I am clarifying this just in case it is something relevant
9. The game uses a parallax plugin for the maps.
10. Most of the dialogs were removed and shortened for the test purpose. They were also changed to the word "line".
11. There are cheats in case someone wants to complete the events (in the house, next to Naruto's Room), plus a plugin to have a journal to guide you through the events.
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