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MV Force queued Battle Actions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Force queued Battle Actions
  • Original author: coucassi
  • Original date: June 20, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/force-queued-battle-actions.158510/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Heyho! The Force Action command in battle and also Code: BattleManager.forceAction

Archived First Post

Heyho!

The Force Action command in battle and also
Code:
BattleManager.forceAction
make the designated battler perform an action immedately. What I want to accomplish is to queue these forced actions the same way they are queued, when the player selects the actions for each actor manually (usinf the standard battle system)

One of the reasons I'd like to be able to do that is Irinas Unison Attack Plugin which allows Yanfly Action Sequences with multiple actors, whenever the different "Unison Skills" of each actor are queued. So basically I need a way to force these Unison Skills. If there is another way to accomplish this than what I described above (I'm not even sure it will work this way yet) I am also fine with it

Thanks in advance!

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