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MV Is there a way to use formula in a state to add talent points dependent on actor stats with Frogboy's talent core?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Is there a way to use formula in a state to add talent points dependent on actor stats with Frogboy's talent core?
  • Original author: miragewolf
  • Original date: February 1, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/is-there-a-way-to-use-formula-in-a-state-to-add-talent-points-dependent-on-actor-stats-with-frogboys-talent-core.165342/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

TalentCore/README.md at master · FrogboyMV/TalentCore An RPG Maker MV plugin that creates a D&D type Skill system. - FrogboyMV/TalentCore github.com Is it possible to set talent bonus dependent on actor's stats using just one state?

Archived First Post


Is it possible to set talent bonus dependent on actor's stats using just one state?

I was doing this with a very none intuitive way.

An idealized state would give actor.agi / 2 amount of acrobatic talents, at 14 agi the actor would get 7 acrobatics. However I cannot seem to find a math formula for this, so what I did was to make multiple states.

For example, it would require 7 states to cover the bonus from 2~14 agi, and if agi goes higher it'd need even more states. Eventually the autopassive states went overload (I think I had around 30) which made opening the project load much longer.

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