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MV if party member in group, code

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV if party member in group, code
  • Original author: Iohiko
  • Original date: January 7, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/if-party-member-in-group-code.164574/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi all, I need your help again, you see, I have a code that removes the actors from the group once they die, this works fine in battles, but the problem is that when they die by a trap on the map, since all the members of the group are deleted, the game does not know which actors are dead and can not run the game over leaving the game bugeted like this: View attachment 291058 I need a conditional code that asks if there are members in the group,...

Archived First Post

Hi all, I need your help again, you see, I have a code that removes the actors from the group once they die, this works fine in battles, but the problem is that when they die by a trap on the map, since all the members of the group are deleted, the game does not know which actors are dead and can not run the game over leaving the game bugeted like this:
View attachment 291058

I need a conditional code that asks if there are members in the group, and if there are none, to run the game over scene. I clarify that the option that comes by default in RPG maker does not work, because it asks specifically that id of actor is or is not in the group, and this does not serve me as I use a plug in that duplicates the actors and adds another id, so ideally it would ask if there are members by number, something like this for example:
View attachment 291059

I hope you can help me, thank you very much for your attention, you have helped me several times before and I appreciate it

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