I feel silly but I can't get a respawn timer to work in my game. I'd like a timer to be used for both on-screen enemies and also gatherable flowers and other objects. Right now, I'm working on the flowers.
I tried using
Self-Variables to count down from like 100 in a parallel process, which works, but it doesn't work if the player is not on the map. I'd like the countdown to continue even if the player is somewhere else.
So then I tried
CT Bolt Timer System but no matter what I did, the timer just simply didn't work. It was installed correctly because if I did the script call wrong, I'd get an error in the console log. The correct (or so I think) script call is
startTimer({timerId: 1, eventId: 0}) where 1 is the timer in the parameter settings, at 10 seconds, which calls a common event when expired. The common event right now is just a text window so I know it's working. No text window pops up. Also the first comment on the itch page is asking if it works because it isn't doing anything for them either, and there's no response. So I have no clue if I'm doing it wrong or if it just doesn't work.
Then I tried
VisuStella's Event Timer. Here are screenshots on how that's set up (startTimer script is leftover from CT Bolt):
Self Switch A Page:
So it's a parallel process to check if the event expires, to then fire off Common Event 20. Which is:
I am going bonkers trying to get something to work. Does anyone have any help for me? Thanks so much in advance...