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MZ Respawn Timer for MZ? Event timer that counts down even when player is on a different map, to respawn enemies or gatherables

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Respawn Timer for MZ? Event timer that counts down even when player is on a different map, to respawn enemies or gatherables
  • Original author: fallenlorelei
  • Original date: December 14, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/respawn-timer-for-mz-event-timer-that-counts-down-even-when-player-is-on-a-different-map-to-respawn-enemies-or-gatherables.163849/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I feel silly but I can't get a respawn timer to work in my game. I'd like a timer to be used for both on-screen enemies and also gatherable flowers and other objects. Right now, I'm working on the flowers. I tried using Self-Variables to count down from like 100 in a parallel process, which works, but it doesn't work if the player is not on the map. I'd like the countdown to continue even if the player is somewhere else. So then I tried CT Bolt Timer System but...

Archived First Post

I feel silly but I can't get a respawn timer to work in my game. I'd like a timer to be used for both on-screen enemies and also gatherable flowers and other objects. Right now, I'm working on the flowers.
I tried using Self-Variables to count down from like 100 in a parallel process, which works, but it doesn't work if the player is not on the map. I'd like the countdown to continue even if the player is somewhere else.

So then I tried CT Bolt Timer System but no matter what I did, the timer just simply didn't work. It was installed correctly because if I did the script call wrong, I'd get an error in the console log. The correct (or so I think) script call is startTimer({timerId: 1, eventId: 0}) where 1 is the timer in the parameter settings, at 10 seconds, which calls a common event when expired. The common event right now is just a text window so I know it's working. No text window pops up. Also the first comment on the itch page is asking if it works because it isn't doing anything for them either, and there's no response. So I have no clue if I'm doing it wrong or if it just doesn't work.

Then I tried VisuStella's Event Timer. Here are screenshots on how that's set up (startTimer script is leftover from CT Bolt):
1702569789541.png

Self Switch A Page:
1702569865904.png

So it's a parallel process to check if the event expires, to then fire off Common Event 20. Which is:

1702569954954.png



I am going bonkers trying to get something to work. Does anyone have any help for me? Thanks so much in advance...

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