Original Source
- Original title: MZ Compatibility of MV and MZ plug-ins
- Original author: Yilou
- Original date: December 3, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/compatibility-of-mv-and-mz-plug-ins.163551/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Good Day! After deciding to try transferring my project from MV to MZ, I encountered a strange situation. I couldn't run a test with the “FOSSIL” plugin, as it caused an error. However, when I tried running without it, the game launched without any problems with all the MV plugins. I didn’t fully test the game, but it ran well, and I didn’t notice any differences from MV. This is very strange to me, as I had read that many MV plugins are not supported in MZ. Because of this,...
Archived First Post
After deciding to try transferring my project from MV to MZ, I encountered a strange situation. I couldn't run a test with the “FOSSIL” plugin, as it caused an error. However, when I tried running without it, the game launched without any problems with all the MV plugins. I didn’t fully test the game, but it ran well, and I didn’t notice any differences from MV. This is very strange to me, as I had read that many MV plugins are not supported in MZ. Because of this, I suspect that when I press “Play test,” the game might be launching through MV. How can I check if my project is running as MZ? And if the game is indeed running as MZ, is it normal for all plugins to work?
Here is the list of my plugins:
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