I finally got around to finishing an update to my published game. However after the latest Android Studio update, when I go to test or build the .aab to test, the screen resolution is stuck at 816x624 centered in the middle of the screen. I have searched for hours looking for anyone that has a solution, and have had zero luck. I had a friend mention that the latest update was requiring the use of the WindowSizeClass. I have looked into this as well, even using ChatGPT, and haven't found...
I finally got around to finishing an update to my published game. However after the latest Android Studio update, when I go to test or build the .aab to test, the screen resolution is stuck at 816x624 centered in the middle of the screen. I have searched for hours looking for anyone that has a solution, and have had zero luck. I had a friend mention that the latest update was requiring the use of the WindowSizeClass. I have looked into this as well, even using ChatGPT, and haven't found a fix. Part of the update was to also adhere to Google's requiring apps to support API 33, which required me to update my project in Android Studio. I had used
https://github.com/AltimitSystems/mv-android-client originally, but it makes it obsolete in Android Studio with tons of errors. I have tried using
https://hackmd.io/@Mirai/RPGMakerMVMZ-Android_eng#â—†-Step-1 instead, and everything now works, except for the issue related to the game not using the entire screen like it used to.
The first image is from my phone and the second is from my tablet. Before the update, the entire screen was used. I have the game set to 1280x720 in YEP_CoreEngine (version 1.32).
AltimitSystems hasn't been updated since 2019, and the other option by
@Mirai works great except for the screen resolution issue I am having. Has anyone come across this or found a work around? Any help or suggestions would be much appreciated. If I posted this in the wrong location, please forgive me, I do not use forums very much.