public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Screen Size stuck at native resolution after new Android Studio Update.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Screen Size stuck at native resolution after new Android Studio Update.
  • Original author: Cereal_Ginger
  • Original date: November 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/screen-size-stuck-at-native-resolution-after-new-android-studio-update.162814/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I finally got around to finishing an update to my published game. However after the latest Android Studio update, when I go to test or build the .aab to test, the screen resolution is stuck at 816x624 centered in the middle of the screen. I have searched for hours looking for anyone that has a solution, and have had zero luck. I had a friend mention that the latest update was requiring the use of the WindowSizeClass. I have looked into this as well, even using ChatGPT, and haven't found...

Archived First Post

I finally got around to finishing an update to my published game. However after the latest Android Studio update, when I go to test or build the .aab to test, the screen resolution is stuck at 816x624 centered in the middle of the screen. I have searched for hours looking for anyone that has a solution, and have had zero luck. I had a friend mention that the latest update was requiring the use of the WindowSizeClass. I have looked into this as well, even using ChatGPT, and haven't found a fix. Part of the update was to also adhere to Google's requiring apps to support API 33, which required me to update my project in Android Studio. I had used https://github.com/AltimitSystems/mv-android-client originally, but it makes it obsolete in Android Studio with tons of errors. I have tried using https://hackmd.io/@Mirai/RPGMakerMVMZ-Android_eng#◆-Step-1 instead, and everything now works, except for the issue related to the game not using the entire screen like it used to.

The first image is from my phone and the second is from my tablet. Before the update, the entire screen was used. I have the game set to 1280x720 in YEP_CoreEngine (version 1.32).

AltimitSystems hasn't been updated since 2019, and the other option by @Mirai works great except for the screen resolution issue I am having. Has anyone come across this or found a work around? Any help or suggestions would be much appreciated. If I posted this in the wrong location, please forgive me, I do not use forums very much.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar