public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVEquipment Learning

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Equipment Learning
  • Original author: Moogle_X
  • Original date: January 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/equipment-learning.54181/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Equipment Learning v1.23 by Moogle_X​ Introduction This plugin allows actors to learn new skills by equipping certain weapons and armors. Each equipment now possess some innate skills that can be learned by any actors who equip it.

Archived First Post


Equipment Learning v1.23
by Moogle_X





Introduction
This plugin allows actors to learn new skills by equipping certain weapons and armors. Each equipment now possess some innate skills that can be learned by any actors who equip it.


Any skills that come from equipment require certain amount of Ability Point (AP).


Actors gain AP by defeating enemies in battle. Once the actors gain enough AP, they will automatically learn the equipment's innate skills.

Features


- Use AP gained in battle to learn new skills.
- Customize how much AP gain for each enemy.
- Adjust different AP requirements for each skill.


- Use "AP Boost" trait to increase AP gain amount.


- View ability list in Item Scene, Equip Scene, and Shop Scene (required Yanfly's Shop Menu Core).


- View AP earned in battle using Yanfly's Victory Aftermath.


- Restrict ability learning based of actors or classes.


- Bind skills' visibility in Window Ability List with an in-game switch.


- Add custom effect whenever AP is gained.


- Give each actor different AP requirement for the same skill.

Screenshots

Spoiler



KsBX73s.png



p6aI002.png



zF3j5ts.png



EzKLtGO.png



How to Use

Spoiler



Simply set up your weapons and armors by giving this notetag:

<EQL Skill: x> // Example: <EQL Skill: 23>


<EQL Skill: x, y, z,...> // Example: <EQL Skill: 4, 5, 6, 7, 8>

Replace x, y, z with Skill ID in your database.


After that, customize the skill's AP requirement by inserting this notetag into the skill's notebox:

<EQL AP: x> // Change x to AP amount. Example: <EQL AP: 150>



NEW! Custom Scroll Images

If you wish to disable left and right horizontal arrows and instead use custom scroll images at the left and right bottom corners of the windows, please turn on the parameter "Use Custom Scroll Images" in the plugin configurations.



Spoiler



Murj9s8.png



You will need to put 2 png files named "eqlLeftScroll" and "eqlRightScroll" inside '(Project Folder)/img/system' directory.


The offset X and offset Y value of both images can be customized in the plugin parameters.


Screenshot

MNFmoEg.png






Compatibility
This plugin must be positioned below any of these plugins (if you use them):




Terms of Use


Free to use in both commercial and non-commercial project as long as credit is given.


Simply credit me as "Moogle_X" in your in-game credit.


Some Author's Note


If you experience the "Type Error. Cannot Set property '_hArrowsHide' of undefined" error, try installing YEP_ItemCore plugin and put it above this plugin.


That should fix the error until I update this plugin with proper bug fix.

External Link


View attachment Moogle_X_EquipmentLearning.rar


Chaos17 made these lovely scroll images. Please credit him if you use them.


Protected download


Protected download


Protected download


Protected download

Features Mentioned

  • Use AP gained in battle to learn new skills.
  • Customize how much AP gain for each enemy.
  • Adjust different AP requirements for each skill.
  • Use "AP Boost" trait to increase AP gain amount.
  • View ability list in Item Scene, Equip Scene, and Shop Scene (required Yanfly's Shop Menu Core).
  • View AP earned in battle using Yanfly's Victory Aftermath.
  • Restrict ability learning based of actors or classes.
  • Bind skills' visibility in Window Ability List with an in-game switch.
  • Add custom effect whenever AP is gained.
  • Give each actor different AP requirement for the same skill.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of Use Free to use in both commercial and non-commercial project as long as credit is given. Simply credit me as "Moogle_X" in your in-game credit. Some Author's Note

Referenced Images / Attachments

eqlLeftScroll.png
eqlLeftScroll.png
eqlLeftScroll1.png
eqlLeftScroll1.png
eqlRightScroll.png
eqlRightScroll.png
eqlRightScroll1.png
eqlRightScroll1.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039

Replies (0)

No replies yet.

0 replies 6 views

Log in to reply.

User Avatar