Original Source
- Original title: Equipment Learning
- Original author: Moogle_X
- Original date: January 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/equipment-learning.54181/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Equipment Learning v1.23 by Moogle_X Introduction This plugin allows actors to learn new skills by equipping certain weapons and armors. Each equipment now possess some innate skills that can be learned by any actors who equip it.
Archived First Post
Equipment Learning v1.23
by Moogle_X
Introduction
This plugin allows actors to learn new skills by equipping certain weapons and armors. Each equipment now possess some innate skills that can be learned by any actors who equip it.
Any skills that come from equipment require certain amount of Ability Point (AP).
Actors gain AP by defeating enemies in battle. Once the actors gain enough AP, they will automatically learn the equipment's innate skills.
Features
- Use AP gained in battle to learn new skills.
- Customize how much AP gain for each enemy.
- Adjust different AP requirements for each skill.
- Use "AP Boost" trait to increase AP gain amount.
- View ability list in Item Scene, Equip Scene, and Shop Scene (required Yanfly's Shop Menu Core).
- View AP earned in battle using Yanfly's Victory Aftermath.
- Restrict ability learning based of actors or classes.
- Bind skills' visibility in Window Ability List with an in-game switch.
- Add custom effect whenever AP is gained.
- Give each actor different AP requirement for the same skill.
Screenshots
How to Use
Simply set up your weapons and armors by giving this notetag:
<EQL Skill: x> // Example: <EQL Skill: 23>
<EQL Skill: x, y, z,...> // Example: <EQL Skill: 4, 5, 6, 7, 8>
Replace x, y, z with Skill ID in your database.
After that, customize the skill's AP requirement by inserting this notetag into the skill's notebox:
<EQL AP: x> // Change x to AP amount. Example: <EQL AP: 150>
NEW! Custom Scroll Images
Spoiler
You will need to put 2 png files named "eqlLeftScroll" and "eqlRightScroll" inside '(Project Folder)/img/system' directory.
The offset X and offset Y value of both images can be customized in the plugin parameters.
Screenshot
Compatibility
This plugin must be positioned below any of these plugins (if you use them):
- YEP_VictoryAftermath
- YEP_ItemCore
- YEP_ShopMenuCore
- YEP_EquipCore
- YEP_AutoPassiveStates
- Moogle_X_EquipSkillSystem
- Moogle_X_PassiveSkill
Terms of Use
Free to use in both commercial and non-commercial project as long as credit is given.
Simply credit me as "Moogle_X" in your in-game credit.
Some Author's Note
If you experience the "Type Error. Cannot Set property '_hArrowsHide' of undefined" error, try installing YEP_ItemCore plugin and put it above this plugin.
That should fix the error until I update this plugin with proper bug fix.
External Link
View attachment Moogle_X_EquipmentLearning.rar
Chaos17 made these lovely scroll images. Please credit him if you use them.
Protected download
Protected download
Protected download
Protected download
Features Mentioned
- Use AP gained in battle to learn new skills.
- Customize how much AP gain for each enemy.
- Adjust different AP requirements for each skill.
- Use "AP Boost" trait to increase AP gain amount.
- View ability list in Item Scene, Equip Scene, and Shop Scene (required Yanfly's Shop Menu Core).
- View AP earned in battle using Yanfly's Victory Aftermath.
- Restrict ability learning based of actors or classes.
- Bind skills' visibility in Window Ability List with an in-game switch.
- Add custom effect whenever AP is gained.
- Give each actor different AP requirement for the same skill.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use Free to use in both commercial and non-commercial project as long as credit is given. Simply credit me as "Moogle_X" in your in-game credit. Some Author's Note
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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