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MV Contacting Olivia?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Contacting Olivia?
  • Original author: Robro33
  • Original date: October 23, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/contacting-olivia.162295/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Ive encountered an issue with Olivia's battle effects 1 and item Concoct plugins. After looking through itch.io and yanfly's site i couldnt find any means of contact. Does anyone know of any means to reach out? The problem is this: there is a notetag provided by the battle effects plugin to change the scope of an item from single target to all targets. Item Concoct lets you set up items within the database to be used by combining predetermined items within the player's inventory during your turn in combat. It...

Archived First Post

Ive encountered an issue with Olivia's battle effects 1 and item Concoct plugins. After looking through itch.io and yanfly's site i couldnt find any means of contact. Does anyone know of any means to reach out?

The problem is this:
there is a notetag provided by the battle effects plugin to change the scope of an item from single target to all targets. Item Concoct lets you set up items within the database to be used by combining predetermined items within the player's inventory during your turn in combat. It pulls up a new menu to let you choose the combinations. If an actor affected with the scope changing tag uses an item through item concoct, the menu created by item concoct remains on screen and completely overwrites the regular menu, preventing you from seeing your HUD for the rest of the fight. This isnt an issue if Olivias UI plugin is installed, but neither plugin has it as a requirement. the issue is easily replicated with the sample project they provide for the octopack, where all that has to be done is to disable the custom ui.
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Referenced Images / Attachments

fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
fallenangelolivia.itch.io
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#039#rpg-maker-archive#js-support

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