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MV Issue of resolution html

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Issue of resolution html
  • Original author: Ancient_Eagle
  • Original date: October 2, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/issue-of-resolution-html.161681/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I try to make Fullscreen resolution in html, and it works perfectly fine for pc, but the problem is when you have mobile like android or iOS, the touch screen when I press anything, it goes down highlight, for example, let just say that I select options, and select BGM volume, when I click, it goes to BGS volume. See the video to understand: Issue fullscreen This is html code HTML: Chrono Engine (V0.2b)

Archived First Post

I try to make Fullscreen resolution in html, and it works perfectly fine for pc, but the problem is when you have mobile like android or iOS, the touch screen when I press anything, it goes down highlight, for example, let just say that I select options, and select BGM volume, when I click, it goes to BGS volume. See the video to understand: Issue fullscreen

This is html code

HTML:
<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <meta name="apple-mobile-web-app-capable" content="yes">
        <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
        <meta name="viewport" content="user-scalable=no">
        <link rel="icon" href="icon/icon.png" type="image/png">
        <link rel="apple-touch-icon" href="icon/icon.png">
        <link rel="stylesheet" type="text/css" href="fonts/gamefont.css">
        <title>Chrono Engine (V0.2b)</title>
    </head>
    <body style="background-color: black">
        <style type="text/css"> CANVAS{image-rendering: pixelated;}</style>
        <style>canvas { width: 100% !important; height: 100% !important; }</style>
        <script type="text/javascript" src="js/libs/pixi.js"></script>
        <script type="text/javascript" src="js/libs/pixi-tilemap.js"></script>
        <script type="text/javascript" src="js/libs/pixi-picture.js"></script>
        <script type="text/javascript" src="js/libs/fpsmeter.js"></script>
        <script type="text/javascript" src="js/libs/lz-string.js"></script>
        <script type="text/javascript" src="js/libs/iphone-inline-video.browser.js"></script>
        <script type="text/javascript" src="js/rpg_core.js"></script>
        <script type="text/javascript" src="js/rpg_managers.js"></script>
        <script type="text/javascript" src="js/rpg_objects.js"></script>
        <script type="text/javascript" src="js/rpg_scenes.js"></script>
        <script type="text/javascript" src="js/rpg_sprites.js"></script>
        <script type="text/javascript" src="js/rpg_windows.js"></script>
        <script type="text/javascript" src="js/plugins.js"></script>
        <script type="text/javascript" src="js/main.js"></script>
    </body>
</html>
So I don't know what's the problem, but when I remove it, it will work fine but not responsive.
This is what I am using for full screen: Ophelia FullScreen

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