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Original Source
- Original title: MV "Dying" Animation Help for YED_Sideview_Battlers Plugin
- Original author: mr_ringtales_workshop
- Original date: September 29, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/dying-animation-help-for-yed_sideview_battlers-plugin.161568/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello All! As I hone in on perfecting using this plugin yami-engine-delta/build/SideviewBattler/YED_SideviewBattler.js at master · suppayami/yami-engine-delta RMMV Plugins. Contribute to suppayami/yami-engine-delta development by creating an account on GitHub. github.com
Archived First Post
Hello All! As I hone in on perfecting using this plugin
github.com
I have noticed that while it can make battlers look SO MUCH BETTER, RPG MAKER MV in general's standard functions can get in the way of it.
At the moment, the worst offender is the way the program handles the "dying" animation. It's great for showing that a character is low health and close to death, however, when it is that character's turn to jump into taction and select an attack, when they get hit, or when they evade an attack. They Snap out of the dying animation and go back to those default actions.
Here is an example:
As you can see, this looks incredibly silly. I was wondering if anyone knows of a way to keep the "dying" animation going during the above mentioned actions, as to not break emersion. Or if anyone can write up a simple plugin/extension for this? OR if you're willing to go a step further, an extension to allow an alternate "dodge while dying" and "evade while dying" animation to be specified.
This isn't an issue with yed_sideviewbattler itself, just could use some help getting it where I need it to be.
yami-engine-delta/build/SideviewBattler/YED_SideviewBattler.js at master · suppayami/yami-engine-delta
RMMV Plugins. Contribute to suppayami/yami-engine-delta development by creating an account on GitHub.
I have noticed that while it can make battlers look SO MUCH BETTER, RPG MAKER MV in general's standard functions can get in the way of it.
At the moment, the worst offender is the way the program handles the "dying" animation. It's great for showing that a character is low health and close to death, however, when it is that character's turn to jump into taction and select an attack, when they get hit, or when they evade an attack. They Snap out of the dying animation and go back to those default actions.
Here is an example:
As you can see, this looks incredibly silly. I was wondering if anyone knows of a way to keep the "dying" animation going during the above mentioned actions, as to not break emersion. Or if anyone can write up a simple plugin/extension for this? OR if you're willing to go a step further, an extension to allow an alternate "dodge while dying" and "evade while dying" animation to be specified.
This isn't an issue with yed_sideviewbattler itself, just could use some help getting it where I need it to be.
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