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Original Source
- Original title: MZ CycloneSteam and OrangeGreenworks don't work. What did I do wrong?
- Original author: GPR
- Original date: September 29, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/cyclonesteam-and-orangegreenworks-dont-work-what-did-i-do-wrong.161576/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I use MZ, and I'm trying to connect my game to Steam to use Steam achievements. I've heard that both CycloneSteam and OrangeGreenworks can do this, so I tried both, but neither of them works :') Here is my console log with CycloneSteam: { "lightbox_close": "Close",
Archived First Post
I use MZ, and I'm trying to connect my game to Steam to use Steam achievements. I've heard that both CycloneSteam and OrangeGreenworks can do this, so I tried both, but neither of them works :')
Here is my console log with CycloneSteam:
Here is my console log with OrangeGreenworks:
(The blurred part is just the game name and my name, not important)
I downloaded these two plugins from here:
CycloneSteam https://github.com/Hudell/cyclone-engine
OrangeGreenworks https://forums.rpgmakerweb.com/inde...gration-with-achievements-and-time-log.59469/
A very sad thing is that all URLs I found that seemed to point to the plugin usage instructions are no longer working, Includes the following URLs:
https://makerdevs.com/plugin/cyclone-steam
So I can't see the instructions written by the plugin author @Hudell and have to look for clues on other sites.
(I would greatly appreciate it if someone could tell me what was written on these sites!)
For now, I'm following the instructions on this website below step by step:
one-manindie.com
(It's for MV, but I remember seeing in another thread that someone said it works for MZ as well.)
I've downloaded 5 prebuild Greenworks node files from here: https://greenworks-prebuilds.armaldio.xyz/
These are the versions I downloaded:
I've updated both the RPG Maker File and my deployed game file to nw.js v0.80.0 (the latest version for now). The nw.js was downloaded from here: https://nwjs.io/
The properties of the nw.exe file in this path C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MZ\nwjs-win on my computer now look like this:
I've downloaded steamworks_sdk_158 (the latest version for now) from here: https://partner.steamgames.com/doc/sdk
and have copied all files from redistributable_bin and public/steam/lib to my lib folder.
The 5 node files mentioned above were also copied to the same lib folder.
In my lib folder it now looks like this:
Also now I have a greenworks.js file in the main folder of my game, got from here: https://github.com/greenheartgames/greenworks
This is how the main folder of my game looks like now (pre-deployed):
Did I miss anything? I feel like there is a good chance I have missed something. Because I'm a code dummy, and I couldn't access the instructions written by the plugin author.
I hope someone could help me, I've been stuck here for a long time :')
BTW, If you happen to know any other ways to connect to Steam achievements without using CycloneSteam, OrangeGreenworks or Greenworks, I'd appreciate any suggestions too!
Sorry for my bad english.
Quietly waiting for rescue...
Here is my console log with CycloneSteam:
Here is my console log with OrangeGreenworks:
(The blurred part is just the game name and my name, not important)
I downloaded these two plugins from here:
CycloneSteam https://github.com/Hudell/cyclone-engine
OrangeGreenworks https://forums.rpgmakerweb.com/inde...gration-with-achievements-and-time-log.59469/
A very sad thing is that all URLs I found that seemed to point to the plugin usage instructions are no longer working, Includes the following URLs:
Connecting your MZ game with Steam
Instructions on how to use Cyclone Steam to integrate your MZ game with Steam.
hudell.com
So I can't see the instructions written by the plugin author @Hudell and have to look for clues on other sites.
(I would greatly appreciate it if someone could tell me what was written on these sites!)
For now, I'm following the instructions on this website below step by step:
I got my RPG Maker game on Steam and so can YOU! (HOW-TO) — The One-Man Indie
Let's include popular terms like the baby shark and pewdiepie to really broaden the scope of the audience, and then give it more action by using the game among us or Minecraft, and also use new hit youtube sensation called Rust on the OTV server featuring twitch funny moments from jackscepticeye. I
I've downloaded 5 prebuild Greenworks node files from here: https://greenworks-prebuilds.armaldio.xyz/
These are the versions I downloaded:
I've updated both the RPG Maker File and my deployed game file to nw.js v0.80.0 (the latest version for now). The nw.js was downloaded from here: https://nwjs.io/
The properties of the nw.exe file in this path C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MZ\nwjs-win on my computer now look like this:
I've downloaded steamworks_sdk_158 (the latest version for now) from here: https://partner.steamgames.com/doc/sdk
and have copied all files from redistributable_bin and public/steam/lib to my lib folder.
The 5 node files mentioned above were also copied to the same lib folder.
In my lib folder it now looks like this:
Also now I have a greenworks.js file in the main folder of my game, got from here: https://github.com/greenheartgames/greenworks
This is how the main folder of my game looks like now (pre-deployed):
Did I miss anything? I feel like there is a good chance I have missed something. Because I'm a code dummy, and I couldn't access the instructions written by the plugin author.
I hope someone could help me, I've been stuck here for a long time :')
BTW, If you happen to know any other ways to connect to Steam achievements without using CycloneSteam, OrangeGreenworks or Greenworks, I'd appreciate any suggestions too!
Sorry for my bad english.
Quietly waiting for rescue...
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