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MV DEX_TryJPG doesn't try jpg anymore

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV DEX_TryJPG doesn't try jpg anymore
  • Original author: Tigerawr
  • Original date: September 22, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/dex_tryjpg-doesnt-try-jpg-anymore.161383/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Github link My memory tells me that it used to work, but now it doesn't. I guess an update came and broke it. The plugin works by telling the engine to try to load a .jpg version of a picture if it can't find a .png version. Alternatively, it can try to load .jpg by default, and then try .png when failing to find the .jpg file. Telling it to load .jpg by default leads to it loading .jpg files just fine.

Archived First Post

Github link

My memory tells me that it used to work, but now it doesn't. I guess an update came and broke it.

The plugin works by telling the engine to try to load a .jpg version of a picture if it can't find a .png version. Alternatively, it can try to load .jpg by default, and then try .png when failing to find the .jpg file.

Telling it to load .jpg by default leads to it loading .jpg files just fine.

The part that doesn't work is when it's supposed to change the file extension when encountering an error, in both instances of it.

I've added something to write stuff in the console in these parts of the code, but it doesn't work: the console shows nothing. My best guess is that MV isn't actually executing them when encountering an error. Maybe Bitmap.prototype._onError has been deprecated?

Downloads / Referenced Files

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#039#rpg-maker-archive#js-support

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