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MV [Solved] YEP_X_SelectionControl weird issue with "Visual Actor Select"

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV [Solved] YEP_X_SelectionControl weird issue with "Visual Actor Select"
  • Original author: jasoncollege24
  • Original date: September 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-yep_x_selectioncontrol-weird-issue-with-visual-actor-select.161063/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

RPG Maker MV Version 1.6.2 Related plugins: YEP_BattleEngineCore v1.51 YEP_TargetCore v1.05

Archived First Post

RPG Maker MV Version 1.6.2
Related plugins:
YEP_BattleEngineCore v1.51
YEP_TargetCore v1.05
YEP_X_SelectionControl v1.15

Other Enabled Battle Plugins:
Hime_EndPhaseTriggers
BattleResultsPopup
FixedBattleMembers

I added the related plugins specifically so that I could be able to have an enemy target party members who are dead.

Scenario 1:
Enable YEP_BAttleEngineCore
Set option "Visual Enemy Select" to false
Note that option "Visual Actor Select" literally changes nothing, which is fine
Disable YEP_X_SelectionControl
Battle Test (reproducible in Test Play too)
Target selection for Enemies, and allies returns to MV defaults (this is what I want)
Protected download

Scenario 2:
Enable YEP_BattleEngineCore
Set YEP_BattleEngineCore option "Visual Enemy Select" to false
Note that YEP_BattleEngineCore option "Visual Actor Select" changes nothing
Enable YEP_X_SelectionControl
Set YEP_X_SelectionControl option "Single Multiple" to false
Set YEP_X_SelectionControl option "Actor or Enemy" to false
Edit line 519 of YEP_X_SelectionControl.js to be `Yanfly.Param.BECEnemySelect = false;`
Note that line 520 seems to do nothing, which is fine
Battle Test (reproducible in Test Play too)
Target selection for Enemies returns to MV defaults (this is what I want)
Target selection for Allies appears just like it is for enemies, losing HP, MP, and TP values. (Not what I want)
Protected download

This is reproducible on a fresh project with only the related plugins installed, and configured as in Scenario 2.
Related plugins can be found here

Problem I'm having is that I want scenario 2, but I want target selection for allies to look like Scenario 1. This issue only happens when YEP_X_SelectionControl is enabled, and line 519 is set to false, and I can't seem to track down the culprit in YEP_X_SelectionControl.

Any help finding, and fixing this would be greatly appreciated. If you need more information, let me know. Thanks in advance!

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