Original Source
- Original title: MV RMMV: Categories for Item Select Window
- Original author: stopbeingbored
- Original date: August 26, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/rmmv-categories-for-item-select-window.160657/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello all, I am hoping for some help with changing how the Select Item window works. I am planning to use the Select Item window as my main "inventory" for my game, and I have set it up so that different items have different options/effects via drop down menu. Here is my main issue: I am using LTN Game/FeniXEngine's plugin to add more Item Categories. This works beautifully for the main menu but is not reflected in the item selection window (I can't cycle through the different categories; items simply...
Archived First Post
I am planning to use the Select Item window as my main "inventory" for my game, and I have set it up so that different items have different options/effects via drop down menu.
Here is my main issue: I am using LTN Game/FeniXEngine's plugin to add more Item Categories. This works beautifully for the main menu but is not reflected in the item selection window (I can't cycle through the different categories; items simply get dumped in game database order).
Would anyone be able to tell me if the plugin can be amended to include the item select window?
I have attached two screenshots: One showing the current Item Select window, and one showing the current Item Menu with the different categories, which are set up using Notetags.
(Ignore the clock overlaying the Item Select, that is a different issue. Also, I am separately attempting to remove the Item Text from the select window the way I have in the Item Menu, showing only the icon via Arisu's Visual Item Inventory, but that is again a separate issue. Just to explain the visual differences.)
Thanks a lot for any advice you guys can give me!
Lui
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