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MV [Olivia's OTB] Recalculating next turn order on AGI change

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV [Olivia's OTB] Recalculating next turn order on AGI change
  • Original author: Damascus7
  • Original date: August 26, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/olivias-otb-recalculating-next-turn-order-on-agi-change.160639/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi, I'm using the Order Turn Battle System from Olivia's OctoBattle, and am running across a problem when an actor's agility changes. On the top of the screen it displays the "CURRENT" turn and "NEXT" turn's turn order based on Agility. However, when an actor's agility changes, the "NEXT" turn's order isn't affected--only the turn AFTER that one when it loads. Is there a way to have the turn order displayed on the "NEXT" turn recalculate when an actor's agility changes? The only tags I see are for manually moving...

Archived First Post

Hi, I'm using the Order Turn Battle System from Olivia's OctoBattle, and am running across a problem when an actor's agility changes.

On the top of the screen it displays the "CURRENT" turn and "NEXT" turn's turn order based on Agility. However, when an actor's agility changes, the "NEXT" turn's order isn't affected--only the turn AFTER that one when it loads. Is there a way to have the turn order displayed on the "NEXT" turn recalculate when an actor's agility changes? The only tags I see are for manually moving a turn forward or backward, not for modifying it based on agility.

1693024621602.png


On the turn the enemy transforms, the NEXT turn order is unchanged.

1693024662870.png


This is the following turn, after the turn advances once. So basically, it's two turns later from the Agility change where the turn order actually changes.

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