Original Source
- Original title: MV [Olivia's OTB] Recalculating next turn order on AGI change
- Original author: Damascus7
- Original date: August 26, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/olivias-otb-recalculating-next-turn-order-on-agi-change.160639/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi, I'm using the Order Turn Battle System from Olivia's OctoBattle, and am running across a problem when an actor's agility changes. On the top of the screen it displays the "CURRENT" turn and "NEXT" turn's turn order based on Agility. However, when an actor's agility changes, the "NEXT" turn's order isn't affected--only the turn AFTER that one when it loads. Is there a way to have the turn order displayed on the "NEXT" turn recalculate when an actor's agility changes? The only tags I see are for manually moving...
Archived First Post
On the top of the screen it displays the "CURRENT" turn and "NEXT" turn's turn order based on Agility. However, when an actor's agility changes, the "NEXT" turn's order isn't affected--only the turn AFTER that one when it loads. Is there a way to have the turn order displayed on the "NEXT" turn recalculate when an actor's agility changes? The only tags I see are for manually moving a turn forward or backward, not for modifying it based on agility.
On the turn the enemy transforms, the NEXT turn order is unchanged.
This is the following turn, after the turn advances once. So basically, it's two turns later from the Agility change where the turn order actually changes.
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