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MZ Setting a switch when a specific Tool is selected with Irina's Tool Ring.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Setting a switch when a specific Tool is selected with Irina's Tool Ring.
  • Original author: rhaw757
  • Original date: August 8, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/setting-a-switch-when-a-specific-tool-is-selected-with-irinas-tool-ring.160147/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I'm implementing a farming system into my game. I've purchased Caz's farming system which is found here: Cookie Cutter MZ - Farming System by Caz A project template for RPG Maker MZ. Copy and paste it into your own project to utilize a custom evented farming system!

Archived First Post

Hello,
I'm implementing a farming system into my game. I've purchased Caz's farming system which is found here:


It's been extremely helpful and does exactly what I want it to do. The plugin basically creates a tilled ground event on a separate map and uses VisuStellas event template plugin to call that event when the player uses the hoe tool. The problem being is that the Tool Select menu that the plugin uses cycled through tools and seeds to plant and I wanted to use a Tool Ring to select from tools to use and keep Caz's Tool UI just for seeds to for planting crops. I purchased Irina's Tool Ring which is great. I'm able to use the hoe tool to till ground using the plugin, but I'm having trouble setting up a pickaxe tool to be able to "un-till" the ground in case the player makes a mistake and tills the wrong spot. The only way I've figured out how to do this is to take the Tilled Ground event from my designated events map and give it a conditional when interacted with that says if the player has the pickaxe equipped, then delete this event. The problem is, I'm not sure how I can set it to where when the player equips the pickaxe from the Tool Ring, a switch turns on saying that the player has the pickaxe equipped. Wondering if anyone here knows how to do this. Or if there's a better way to do this (I'm not married to the idea of using a pickaxe to delete the tilled tile if there's a more efficient way).

Downloads / Referenced Files

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Referenced Images / Attachments

cazwolf.itch.io
cazwolf.itch.io
cazwolf.itch.io
cazwolf.itch.io
atelieririna.itch.io
atelieririna.itch.io
atelieririna.itch.io
atelieririna.itch.io
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