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Original Source
- Original title: MV Fixing Enemy MP Display Plugin, Behavior Change based on Y position
- Original author: deadlypandaghost
- Original date: August 3, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/fixing-enemy-mp-display-plugin-behavior-change-based-on-y-position.159981/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Attempting to use the below plugin to display the mp bars of enemies. This is an extension to YEP Visual Hp Gauges. Only modification was However there is a strange bug where when enemies are on the top half of the screen the mana bar is a distance below the hp bar. However on the bottom half the two overlap. { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Attempting to use the below plugin to display the mp bars of enemies. This is an extension to YEP Visual Hp Gauges. Only modification was However there is a strange bug where when enemies are on the top half of the screen the mana bar is a distance below the hp bar. However on the bottom half the two overlap.
Distance seems to be not quite fixed. Changing hp bar height I think slightly increases distance while increasing mana bar height causes it to overlap the hp bar(so indeterminate distance change).
This also occurs in a fresh project so its not a plugin conflict. I just need to find out why it changes behavior based on enemy sprite y position.
Download link
www.dropbox.com
Alternatively if there is another plugin to do the same thing lmk.
Distance seems to be not quite fixed. Changing hp bar height I think slightly increases distance while increasing mana bar height causes it to overlap the hp bar(so indeterminate distance change).
This also occurs in a fresh project so its not a plugin conflict. I just need to find out why it changes behavior based on enemy sprite y position.
Download link
WAY_X_VisualGaugesAddon.js
Shared with Dropbox
Alternatively if there is another plugin to do the same thing lmk.
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