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MV Fixing Enemy MP Display Plugin, Behavior Change based on Y position

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Fixing Enemy MP Display Plugin, Behavior Change based on Y position
  • Original author: deadlypandaghost
  • Original date: August 3, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/fixing-enemy-mp-display-plugin-behavior-change-based-on-y-position.159981/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Attempting to use the below plugin to display the mp bars of enemies. This is an extension to YEP Visual Hp Gauges. Only modification was However there is a strange bug where when enemies are on the top half of the screen the mana bar is a distance below the hp bar. However on the bottom half the two overlap. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Attempting to use the below plugin to display the mp bars of enemies. This is an extension to YEP Visual Hp Gauges. Only modification was However there is a strange bug where when enemies are on the top half of the screen the mana bar is a distance below the hp bar. However on the bottom half the two overlap.

1691037261962.png


Distance seems to be not quite fixed. Changing hp bar height I think slightly increases distance while increasing mana bar height causes it to overlap the hp bar(so indeterminate distance change).
1691036926512.png


This also occurs in a fresh project so its not a plugin conflict. I just need to find out why it changes behavior based on enemy sprite y position.

Download link


Alternatively if there is another plugin to do the same thing lmk.

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