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MV Difficulties with States: YEP's Battle Core, Mog's ATB & EllyeStateDamage

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Difficulties with States: YEP's Battle Core, Mog's ATB & EllyeStateDamage
  • Original author: JurianChibo
  • Original date: July 26, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/difficulties-with-states-yeps-battle-core-mogs-atb-ellyestatedamage.159734/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello dear esteemed crowd of here, First, let me start with a bit of context. I've started a project on RPG Maker MV recently as a way to sketch out a future game idea. After some decisions, I went and landed on battles being on an Active Time Battle system with row formations. While Yanfly's ATB plugin is not fully to my liking, I found Moghunter's one a lot more interesting. For numbers, I'm operating on an extremely small number scale. 1 damage is still good damage within my game,...

Archived First Post

Hello dear esteemed crowd of here,

First, let me start with a bit of context.

I've started a project on RPG Maker MV recently as a way to sketch out a future game idea. After some decisions, I went and landed on battles being on an Active Time Battle system with row formations. While Yanfly's ATB plugin is not fully to my liking, I found Moghunter's one a lot more interesting.
For numbers, I'm operating on an extremely small number scale. 1 damage is still good damage within my game, so I've been looking into the right ways to create everything in such ways. That includes states. Since RPG Maker MV's base parameters for DoT are percentage-based, I've looked into ways to do that and fell on ''EllyeStateDamage'', which sounded perfect for me.

Now, with all that, I have two issues.
Issue 1: When I input EllyeStateDamage notetags in my ''poison'' state, the damage is only applied once at state application and does not repeat on other turns, even if the state persists.
Issue 2: Every time a ''turn'' passes within the battle, the status effect ticks twice, meaning that it goes from lasting 10 turns to 8, to 6, to 4 and so forth without passing by the value between. In fact, if I put percentage-based damage through the regular means, it will actually deal two ticks of damage as if two turns had passed.

I've tried resolving the issues in the following ways so far:
  • Modified the ATB values for time, it does not fix it.
  • Activated ''tick-based states'' in YEP's Battle Core, it does not change anything regardless of the tick value indicated, to extreme ends (1 and 5000)
  • Tried different ways to write the damage formulas and notetags for EllyeStateDamage, nothing makes it tick more than once.
  • Tried out YEP's ATB system to see if I would just have to stick with a less preferable plugin to make it easier, but it comes with a set of its own issues, so might as well resolve the issues with my favorite ATB plugin between those.
  • Changed and tried a lot of different sorts of values, like ''Action End'' VS ''Turn End'', number of turns, etc. None have worked.
  • Turning off the Battle Core works but only halfway. States stop ticking twice, therefore the percentage-based damage applies perfectly normally and turns remaining works as intended. The issue with EllyeStateDamage changes, though. While the damage does repeat, it only does it once the enemy has played, instead of once per turn passing, which are not the same within Mog's ATB system. It will also only tick once after said action is performed, meaning that even if 3 turns have passed in the turns remaining, it will only take damage once from the poison after it played.
  • Turning off EllyeStateDamage. Does nothing for the double ticking.
  • Moving plugins orders. So far, nothing.
Some other minor little things were tried, but it was mostly a lot of value-changing that led to absolutely no changes. My guess is that these problems would require me to go and change code, since it likely has to do with how states and turns are handled within these plugins conflicting with each other, but in the luck that someone could point out an easier solution, I'd be eternally grateful.

To help, here are the main plugins I feel are important to try and simulate my situation:
Yanfly's ''Battle Core'' & ''Buffs & States Core'' found within this free bundle
Mog's ATB system (the ATB gauge would also be helpful for the visual) in this huge bundle
Ellye's States Damage plugin, available right here

For further guidance, here are some of my values for the plugins & characters.
IMPORTANT: For Agility, I keep the value between 5 to 15.
ANOTHER IMPORTANT: I AM USING 1.6.2


1690405016239.png

(Mog's AT

1690405134476.png

(YEP's Buffs & States Core. I did try the ''Add'' mode to no avail)


1690405351462.png

(Current state, though it has had a lot of various changes to test it out)

photo_2023-07-26_17-08-09.jpg

(Most of my plugins. Anything below is not relevant to battles or are turned off at the moment)


If you need me to provide more information, such as screenshots, videos and others, I am very willing to do so.
I am also willing to do a call or direct text conversation via Discord if necessary.

Thank you for reading and, hopefully, we'll be able to find a solution together!

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