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Can I have two different combat mechanics in my game?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Can I have two different combat mechanics in my game?
  • Original author: boniatt
  • Original date: July 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/can-i-have-two-different-combat-mechanics-in-my-game.159179/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

One of the main reasons to develop my game is to introduce the mechanic of having two battle systems in one game. I don't know if someone has made this before, and sounds really difficult to make since I'm not a developer, but want to try to make this possible until there's no hope. The context is: I want to have the classic combat system of RPG Maker, and whenever the party lose the battle it will triger a Card Game battle mode, made with MythAtelier-CGC plugin.

Archived First Post

One of the main reasons to develop my game is to introduce the mechanic of having two battle systems in one game. I don't know if someone has made this before, and sounds really difficult to make since I'm not a developer, but want to try to make this possible until there's no hope.

The context is:
I want to have the classic combat system of RPG Maker, and whenever the party lose the battle it will triger a Card Game battle mode, made with MythAtelier-CGCplugin.

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