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MZ Any way to get Irina's Tool Ring System to work in RMMZ?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Any way to get Irina's Tool Ring System to work in RMMZ?
  • Original author: rhaw757
  • Original date: July 18, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/any-way-to-get-irinas-tool-ring-system-to-work-in-rmmz.159461/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I purchased Irina's Tool Ring System knowing it was for MV, but I saw another post on here when searching that said they use it on MZ so I assumed it would work. Worst case scenario, it wouldn't work and I just donated some money to a developer which I'm perfectly fine with. Anyways, I have the plugin installed, but it crashes my game upon loading the map and the DevTools window pops up. The console gives me this information" rmmz_managers.js:2032 TypeError: this[_0x4d6b(...)] is not a function at _0x2accdb..initialize (Irina_ToolRingSystem.js:335)...

Archived First Post

I purchased Irina's Tool Ring System knowing it was for MV, but I saw another post on here when searching that said they use it on MZ so I assumed it would work. Worst case scenario, it wouldn't work and I just donated some money to a developer which I'm perfectly fine with. Anyways, I have the plugin installed, but it crashes my game upon loading the map and the DevTools window pops up. The console gives me this information"

rmmz_managers.js:2032 TypeError: this[_0x4d6b(...)] is not a function
at _0x2accdb.<computed>.initialize (Irina_ToolRingSystem.js:335)
at new _0x2accdb (Irina_ToolRingSystem.js:335)
at Scene_Map.<computed> [as createToolRingWindow] (Irina_ToolRingSystem.js:335)
at Scene_Map.<computed>.<computed> [as createDisplayObjects] (Irina_ToolRingSystem.js:335)
at Scene_Map.onMapLoaded (rmmz_scenes.js:689)
at Scene_Map.isReady (rmmz_scenes.js:679)
at Function.SceneManager.updateScene (rmmz_managers.js:2101)
at Function.SceneManager.updateMain (rmmz_managers.js:2059)
at Function.SceneManager.update (rmmz_managers.js:1938)
at Function.Graphics._onTick (rmmz_core.js:811)
SceneManager.catchNormalError @ rmmz_managers.js:2032
DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND

This pops up in the game window as well: this[_0x4d6b(...)] is not a function

Is there something I can just tweak to get it to work on MZ? I haven't been able to find an equivalent plugin for MZ that will allow the player to easily cycle through tools. I use CAZ's farming+fishing+day/night plugin and they have their own thing which works, but it's one of those scroll through until you find the right tool thing and I prefer something like a tool ring/wheel as it tends to be snappier and more efficient.

Here's the Tool Ring plugin I'm using:
https://atelieririna.itch.io/tool-ring-system

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#039#rpg-maker-archive#js-support

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