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Trying out the Triacotane's "PictureCallCommon" plugin but I have no idea on how to use it.

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Trying out the Triacotane's "PictureCallCommon" plugin but I have no idea on how to use it.
  • Original author: affable
  • Original date: July 10, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/trying-out-the-triacotanes-picturecallcommon-plugin-but-i-have-no-idea-on-how-to-use-it.159188/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

the plugin: https://triacontane.blogspot.com/search?q=picturecallcommon this was in the help section of the plugin: Code: When clicked picture, call common event.

Archived First Post

the plugin: https://triacontane.blogspot.com/search?q=picturecallcommon

this was in the help section of the plugin:
Code:
When clicked picture, call common event.

Plugin Command

 P_CALL_CE [Picture number] [Common event ID] [Trigger] [TransparentConsideration]:
     When picture was clicked, assign common event id.
   Trigger are As below(if omit, It is specified to 1)
     1  : Left click
     2  : Right click
     3  : Long click
     4  : Mouse over
     5  : Mouse out
     6  : Mouse release
     7  : Mouse repeat click
     8  : Mouse press
     9  : Wheel click
     10 : Double click
     11 : Mouse move
     12 : Mouse move and press

 P_CALL_CE_REMOVE [Picture number] :
     break relation from picture to common event.

 - Script
 $gameScreen.isPointerInnerPicture([ID]);

 If mouse pointer inner the picture, return true.

 ex:$gameScreen.isPointerInnerPicture(5);

 This plugin is released under the MIT License.

my event
1689024903208.png

common event
1689025021225.png


if anyone could provide a tutorial/example on how to use it, that would be appreciated. thanks!

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License / Terms Note

This plugin is released under the MIT License. my event Spoiler: my event {

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