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MV Compatibility between Galv_event_spawner and Qmovement [SOLVED]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Compatibility between Galv_event_spawner and Qmovement [SOLVED]
  • Original author: Dails
  • Original date: May 1, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/compatibility-between-galv_event_spawner-and-qmovement-solved.157125/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I have a serious problem with these two plugins. When you generate an event with the Galv_event_spawner having the Qmovement activated, the events are not activated, neither pressing "Enter" to interact or colliding with it. This is a problem that someone else posted on the forum a while ago and it seems that the problem could be quite complex (I don't know much about this). If someone can have the possible solution, talk to me privately in this account or if you want to comment on anything else, feel free...

Archived First Post

I have a serious problem with these two plugins. When you generate an event with the Galv_event_spawner having the Qmovement activated, the events are not activated, neither pressing "Enter" to interact or colliding with it.

This is a problem that someone else posted on the forum a while ago and it seems that the problem could be quite complex (I don't know much about this). If someone can have the possible solution, talk to me privately in this account or if you want to comment on anything else, feel free to post it here.

I leave here the link of the plugins and a demo to download replicating the error to which I refer:

Qmovement: here
Galv's event spawner: here
Demo replicating the error: here

Thanks so much for reading. Bye!

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