Original Source
- Original title: MV Extremely aggravating visual bug with JM's Battle Backgrounds
- Original author: FrogInABox
- Original date: April 21, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/extremely-aggravating-visual-bug-with-jms-battle-backgrounds.156877/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
11111 (the darkest) are rendered as the same color, even though they're clearly different in the palette. I'm at my wit's end on this one- if anyone can figure this out, I'd love to hear any possible solution, since I've put a ton of work into using this plugin already and i REALLY don't want to have to throw it out. UPDATE: I've tested it in a new project, and with multiple palettes and patterns. It still happens regardless. UPDATE 2: I've figured out how precisely the bug works- it...
Archived First Post
Here's the plugin in question.
This plugin's supposed to cycle through a color palette on grayscale backgrounds, but I've discovered a flaw in it.
This plugin operates on grayscale patterns, like this for example, with the colors supposed to be cycling through from left to right on the plugin bitmap. The white color starts the first in the line, the next darkest one is the next one, and it continues like that. Black is transparent.
But for some reason, colors #FFFFFF (the lightest) and #111111 (the darkest) are rendered as the same color, even though they're clearly different in the palette.
I'm at my wit's end on this one- if anyone can figure this out, I'd love to hear any possible solution, since I've put a ton of work into using this plugin already and i REALLY don't want to have to throw it out.
UPDATE: I've tested it in a new project, and with multiple palettes and patterns. It still happens regardless.
UPDATE 2: I've figured out how precisely the bug works- it starts off with everything being totally fine for one frame, then it breaks immediately after with #FFFFFF being overridden by the color that's being displayed in #111111.
Doesn't help me fix it, but if the plugin author or anyone more skilled in coding than me feels like taking a look...
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