MV DreamX_BattlerSpriteIcons problems, hovering over a new icon get error showing previous state
BMM Archive · July 15, 2026
Original Source
- Original title: MV DreamX_BattlerSpriteIcons problems, hovering over a new icon get error showing previous state
- Original author: miragewolf
- Original date: April 14, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/dreamx_battlerspriteicons-problems-hovering-over-a-new-icon-get-error-showing-previous-state.156683/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Please lock this thread. --It seems the plugins have other compatibility issues with yanfly buff state core(which is needed for the plugin to work). While the icons above enemy can be hidden, the icons when choosing an enemy target would still show state icons. There, it works normally until state counter are used, they seem to stay at 1 turn forever. Hi, the show state/buffs tooltip seems to be bugged. Tested this in a new project with only the required plugins.
Archived First Post
--It seems the plugins have other compatibility issues with yanfly buff state core(which is needed for the plugin to work). While the icons above enemy can be hidden, the icons when choosing an enemy target would still show state icons. There, it works normally until state counter are used, they seem to stay at 1 turn forever.
Hi, the show state/buffs tooltip seems to be bugged.
Tested this in a new project with only the required plugins.
Set lighting (which target all by default) to cause blind state then fire (target 1 enemy) with poisoned state.
First attack with fire (I use Harold) which targets one enemy, following with a thunder Marsha casts.
After, hovering over the blind state would show as poison.
If attacking with thunder first then fire, the states tooltip show normally.
Hovering over dead enemies' head would also still show states.
Is there a way to fix this?
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