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MV Help with a error: 'match' of undefined

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Help with a error: 'match' of undefined
  • Original author: Geroto
  • Original date: March 30, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-a-error-match-of-undefined.156253/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, I'm trying to convert a plugin from RPG Maker VX ace to RPG Maker MV. But I'm spent almost a week try to resolve this error and run out of ideas. If you have any tips or suggestion it will be helpful! So here de error from the console: rpg_managers.js:1949 TypeError: Cannot read property 'match' of undefined at Function.ImageManager.isObjectCharacter (rpg_managers.js:906)

Archived First Post

So, I'm trying to convert a plugin from RPG Maker VX ace to RPG Maker MV. But I'm spent almost a week try to resolve this error and run out of ideas. If you have any tips or suggestion it will be helpful!

So here de error from the console:
rpg_managers.js:1949 TypeError: Cannot read property 'match' of undefined
at Function.ImageManager.isObjectCharacter (rpg_managers.js:906)
at Game_Player.Game_CharacterBase.setImage (rpg_objects.js:6630)
at Game_Player.refresh (rpg_objects.js:7407)
at Game_Player.performTransfer (rpg_objects.js:7451)
at Game_Player.performTransfer (SRD_SuperToolsEngine.js:2614)
at Scene_Map.onMapLoaded (rpg_scenes.js:569)
at Scene_Map.isReady (rpg_scenes.js:561)
at Function.SceneManager.updateScene (rpg_managers.js:2018)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.updateMain (SRD_SuperToolsEngine.js:413)

I managed to track the cause of error in this lines of the code:
< ImageManager.loadPersona = function(filename, hue) {
return this.loadBitmap('img/persona/', filename, hue, true);
};>

<determineWindowSize() {
// Load button images
this._selectButton = "select_persona_button.png";
this._equipButton = "equip_persona_button.png";
this._releaseButton = "release_persona_button.png";

var hue = 0; // replace with the hue value you want (or omit if you don't need it)

var selectBitmap = ImageManager.loadBitmap(this._selectButton, hue);
var equipBitmap = ImageManager.loadBitmap(this._equipButton, hue);
var releaseBitmap = ImageManager.loadBitmap(this._releaseButton, hue);>


Here the link to complete code I have until now: https://github.com/Geroto/Persona-Path-of-the-Magician/blob/main/Persona Module

Thanks in advanced!

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#039#rpg-maker-archive#js-support

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