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MZ FOSSIL + Chrono Engine Issues in MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ FOSSIL + Chrono Engine Issues in MZ
  • Original author: PAYLHORSE
  • Original date: December 8, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/fossil-chrono-engine-issues-in-mz.153193/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone! I haven't posted here before, but I'm currently working on a little project in MZ that I can't wait to share with you all! Current issue: I've been trying to implement the amazing Chrono Engine from Moghunter into my engine, using Fossil, specifically for the use of ABS tools on the map. The plugin seems to be working; the HUD works, the tools are registered and can be equipped, but they can't be used on the map and I'm at a loss for why. No error messages in...

Archived First Post

Hello everyone!

I haven't posted here before, but I'm currently working on a little project in MZ that I can't wait to share with you all!


Current issue: I've been trying to implement the amazing Chrono Engine from Moghunter into my engine, using Fossil, specifically for the use of ABS tools on the map. The plugin seems to be working; the HUD works, the tools are registered and can be equipped, but they can't be used on the map and I'm at a loss for why.

No error messages in the log, all other plugins disabled to no avail, new empty project to no avail, and I can't find any good documentation or support for the plugin.

Said test project, as well as the Chrono Engine Demo (MV), are available at the link below. Help would be greatly appreciated!

DROPBOX

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