So, after a bit of learning JavaScript and some questions in various forums, my first Plugin is now in the Alpha-Version! It's free, so don't be shy and give it a try. This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot. I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon...
So, after a bit of learning JavaScript and some questions in various forums, my first Plugin is now in the Alpha-Version!
It's free, so don't be shy and give it a try.
This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot.
I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon as I figure out how exactly).
Features I want to add:
- minimum and maximum loot for the common loot table
- a separate way to drop rarer drops.
- the possibility to increase the drops per level multiplicatively instead of just with a flat modifier.
- the ability to change certain formulas that are currently hard-coded in the plugin.
- a small variance value similar to the damage calculations for a little more realism.
Contribute to Hellinfernel/HellsPlugins development by creating an account on GitHub.
github.com