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MZ Loot++: My first Plugin, now as Alpha-Version available.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Loot++: My first Plugin, now as Alpha-Version available.
  • Original author: Hellinfernel
  • Original date: January 12, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/loot-my-first-plugin-now-as-alpha-version-available.154031/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, after a bit of learning JavaScript and some questions in various forums, my first Plugin is now in the Alpha-Version! It's free, so don't be shy and give it a try. This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot. I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon...

Archived First Post

So, after a bit of learning JavaScript and some questions in various forums, my first Plugin is now in the Alpha-Version!
It's free, so don't be shy and give it a try.

This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot.

I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon as I figure out how exactly).

Features I want to add:
- minimum and maximum loot for the common loot table
- a separate way to drop rarer drops.
- the possibility to increase the drops per level multiplicatively instead of just with a flat modifier.
- the ability to change certain formulas that are currently hard-coded in the plugin.
- a small variance value similar to the damage calculations for a little more realism.

Features Mentioned

  • minimum and maximum loot for the common loot table
  • a separate way to drop rarer drops.
  • the possibility to increase the drops per level multiplicatively instead of just with a flat modifier.
  • the ability to change certain formulas that are currently hard-coded in the plugin.
  • a small variance value similar to the damage calculations for a little more realism.
  • GitHub - Hellinfernel/HellsPlugins
  • Contribute to Hellinfernel/HellsPlugins development by creating an account on GitHub.
  • github.com

Downloads / Referenced Files

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#039#rpg-maker-archive#js-support

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