Original Source
- Original title: MZ Loot++: My first Plugin, now as Alpha-Version available.
- Original author: Hellinfernel
- Original date: January 12, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/loot-my-first-plugin-now-as-alpha-version-available.154031/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So, after a bit of learning JavaScript and some questions in various forums, my first Plugin is now in the Alpha-Version! It's free, so don't be shy and give it a try. This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot. I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon...
Archived First Post
It's free, so don't be shy and give it a try.
This plugin gives you more control over enemy drops and gives you an efficient way to produce masses of common loot.
I wrote this plugin mainly to increase the loot in relation to the enemy level (which is also the reason why it is currently still dependent on the Visustella engine, I will remove this dependency as soon as I figure out how exactly).
Features I want to add:
- minimum and maximum loot for the common loot table
- a separate way to drop rarer drops.
- the possibility to increase the drops per level multiplicatively instead of just with a flat modifier.
- the ability to change certain formulas that are currently hard-coded in the plugin.
- a small variance value similar to the damage calculations for a little more realism.
GitHub - Hellinfernel/HellsPlugins
Features Mentioned
- minimum and maximum loot for the common loot table
- a separate way to drop rarer drops.
- the possibility to increase the drops per level multiplicatively instead of just with a flat modifier.
- the ability to change certain formulas that are currently hard-coded in the plugin.
- a small variance value similar to the damage calculations for a little more realism.
- GitHub - Hellinfernel/HellsPlugins
- Contribute to Hellinfernel/HellsPlugins development by creating an account on GitHub.
- github.com
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