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MV Attack element cancels out when having 2 of the same weapons

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Attack element cancels out when having 2 of the same weapons
  • Original author: Timerox
  • Original date: January 9, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/attack-element-cancels-out-when-having-2-of-the-same-weapons.153918/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am using Yanfly's plugins along with Ramza's dual wielding plugin for this interaction. When I have my actor duel wield weapons of different elements. They attack twice with each attack using each weapon. For example, if my actor is using a torch in the main-hand and a lightning dagger in the off-hand, the first attack plays a fire hit animation and does fire damage, and the second hit plays the thunder slash animation and does thunder element damage. The issue is when I have my actors have 2 of...

Archived First Post

I am using Yanfly's plugins along with Ramza's dual wielding plugin for this interaction. When I have my actor duel wield weapons of different elements. They attack twice with each attack using each weapon. For example, if my actor is using a torch in the main-hand and a lightning dagger in the off-hand, the first attack plays a fire hit animation and does fire damage, and the second hit plays the thunder slash animation and does thunder element damage. The issue is when I have my actors have 2 of the same weapons, it removes the elemental aspect and only does normal damage with the correct animations. Although the issue doesn't occur if I have 2 different weapons that have the same element. Only when its 2 of the same weapons and elements equipped, the attack element cancels out or something.

All Plugins->
all plugins 1.PNG
1673233558350.png


For the basic attacks, I'm using weapon unleashed plugin to have each weapon preform it's own "basic attack" to help with row formations. For melee, instead of the normal attack, it's using->
basic attack for melee.PNG


Weapon example->
weapon.PNG



I don't know what information is needed to get a better understanding, so let me know if more info is needed.

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