Original Source
- Original title: MZ Battle Core VisuStella and TSR_SpriteEnemy compatibility
- Original author: MightyGorgon
- Original date: January 7, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/battle-core-visustella-and-tsr_spriteenemy-compatibility.153852/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi, I'm new to rmmz and I'd like to know if anyone has had success with combining Battle Core VisuStella and TSR_SpriteEnemy plugins without issues? When I try to use both at the same time, battle core works flawlessly, but tsr's animations break ('idle' animation plays, but 'attack','skill' and 'damage' not). Tsr alone works just fine. Any ideas how to make them both work? Currently I have in the enemy notetag: Plugins downloaded from: Battle Core VisuStella MZ - Yanfly.moe Wiki
Archived First Post
Currently I have in the enemy notetag: <ENEMY IMAGE: spritesheetname, 3>
Plugins downloaded from:
Battle Core VisuStella MZ - Yanfly.moe Wiki
TSR_SpriteEnemy by TSR
the-northern-frog.itch.io
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