i am using terrax lighting plugin and i love it, but i cannot figure out how not to have tint from one map stay on another map when a character moves from one map to another basically, in terrax lighting, you have a plugin command that adds tint to a certain map, which is useful, because, without that, if you just add a light event to your map, the rest of the map will be pitch black. with tint, it is the colour you pick for different maps, though, i...
i am using terrax lighting plugin and i love it, but i cannot figure out how
not to have tint from one map stay on another map when a character moves from one map to another
basically, in terrax lighting, you have a plugin command that adds tint to a certain map, which is useful, because, without that, if you just add a light event to your map, the rest of the map will be pitch black. with tint, it is the colour you pick
for different maps, though, i would like to set different tints, however, if i set tint colour 1 on a map A, and then move to map B, the tint color 1 will appear on the map B too. if i add a separate tint colour to the map B, well, that is when it gets fun, as if i move from A to B several times, one of the maps will start having the tint colour of the other map, and then it won't change no matter what i do
i hope i am explaining this well... i tried erase event thingy, but it did nothing, and i have to admit i am quite a noob regarding switches, plugins, all the "technical" stuff, so even though i tried some things, nothing really worked
i found this thread on erasing events, but honestly i did not really understand it, especially the part referring to playtesting and players seeing different things, so i don't even have idea if that could help me at all?
Does Erase Event Literally Remove the Event From the Map? If I were to use the command "event erase" would it stop the game from processing that event until I left the map and returned? Thanks for your help!
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i also read this post
and tried the self-switch with the empty second page thingy, but it did also not work
i also tried adding a plugin command with the right tint for the target map to every transfer event, but that did not work either
the plugin info file says this regarding the tint:
"
As an alternative to the daynight cycle you can use the tint system. If you want to use another plugin for the day/night cycle, the tint option is probably best to use.
The plugin command 'Tint set #333333' will make the room less dark.
The plugin command 'Tint fade #777777 5' will fade the color from the current color to the new, the last number (5) is the speed of the fade, were 1 is a fast fade and 20 is a very slow one.
If an area has a daynight cycle system, the tint system is disabled."
however, as i am using neither daynight system nor the fade thing, the bolded sentence is the only useful one, i think. and that is how i have been doing it, i just add that command in a new event that is in some random untouchable place on the map (except i have been using different hexcodes, not just
#333333). i do options default, aka "walking", priority i also leave default, aka "below characters" and trigger i tried both "autorun" and "parallel", if that helps
i guess my question is how to remove that plugin command when moving from one map to another? not sure what the other solution would be, but i am very very open to suggestions, i will try anything
thanks in advance!!
edit: i made a small game several years ago while learning to use rpg maker for the first time and i apparently had this same issue, and i just found out (i went to check my profile randomly to see if i ever posted anything because my memory is... xD) that i already asked this back then, and got a reply which explained to me the tints were transferring from one map to another (i did not realise that was happening) and i was suggested to add a tint event to each map. however, as we can see, that is not working for some reason
new edit: i will add some pics to try to illustrate my point better
for the town map, i used tint
#354065 and for the inside map, i used
#45321c. the first one is blue, for the wintery night, and the second one is brown-ish, for the warm and cozy feeling inside (not fully satisfied with it, but i will find a better shade haha)
however, no matter on which map i start, if i go from the outside map to the inside map, the inside map tint changes to the outside map one, giving it a more cold-ish feeling (not that that really even matters, it still looks nice, but it could prove a problem for other maps where the tint of the screen might play a bigger role, or, if reverse happens, which did happen several times when i was testing stuff, the night town would end up brown)
Protected download
hope this explains it a little bit better!!