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MZ I try to write my first plugin, but i simply dont know how i can make progress without help. it feels like everywhere misses a tiny bit of information

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ I try to write my first plugin, but i simply dont know how i can make progress without help. it feels like everywhere misses a tiny bit of information
  • Original author: Hellinfernel
  • Original date: January 4, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/i-try-to-write-my-first-plugin-but-i-simply-dont-know-how-i-can-make-progress-without-help-it-feels-like-everywhere-misses-a-tiny-bit-of-information.153760/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

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Archived First Post

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it may sound a little vague, but let me explain. at the moment i'm working on a plugin, which should extend the enemy loot system a bit. it should be compatible with the plugins of the visustella engine so my project doesn't have to start all over again. but my problem now is that i have no idea whether what i'm doing is right at all, and there's no way for me to find out for myself. I can't test the plugin because I would need to know the method from the visustella plugin, but I can't find its name. Also, this is my first time with javascript, and since I only know java, I don't know what to expect. the types are probably wrong, very likely even. I'm also analyzing note tags for the first time, and there are probably many hidden errors there as well. my IDE is also probably not perfectly optimized (Visual Studio). So my question is: how can I test my code myself so that I'm not busy asking stupid questions all day?

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