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YEP turn order display - use different pictures

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP turn order display - use different pictures
  • Original author: Blackfield
  • Original date: November 26, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-turn-order-display-use-different-pictures.152912/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hi! Not sure how many of you are using the YEP turn order display. It works fine but optics are semi. It is using the face image and transforms it down to a 32x32, at least thats my guess since you can also use a note command to select icons (which are 32x32). Of course they don't look very nice compared to the rest of the graphics. It gets worse if you use an enemy sprite and try to transform it to 32x32 to smash it into the icon-file. Did...

Archived First Post

Hi!
Not sure how many of you are using the YEP turn order display. It works fine but optics are semi. It is using the face image and transforms it down to a 32x32, at least thats my guess since you can also use a note command to select icons (which are 32x32). Of course they don't look very nice compared to the rest of the graphics. It gets worse if you use an enemy sprite and try to transform it to 32x32 to smash it into the icon-file. Did anyone have these issues and found a good solution? Is there perhaps a different plugin that works well with YEP?

View attachment 245938

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