Please move if in incorrect area?
I'm needing some help on Yep action sequences. I can pay for the work or if you don't mind lending a hand?
i just need my battles to be more exciting then they currently are.
I would need for someone to come in and work on this area of my project.
Basic breif:
2 sequences per character.
Jules – sword – Dancing around the enemy sprite in 4 locations whilst slashing with his (basic attack) lots of random animations in regards to wind ?/ green.
Jules has Absorb – HP from enemy could have Jules Jump up and forward into the centre of battle.
lots of fast absorb animations as if he is leveling up !.
Keto – Power glove electricity
A ground punch kinda sounds cool like an electric slam but it can be animated into a charge for electricity? Then used to strike enemies when he uses his magic– thunder strike.
This targets 2 enemy’s at random. Set in skills and would like him to have lots of animations on the enemies flashing and dashing !
A second sequence for his basic attack we can have him – so a dance like Jules showing him all over the enemy but in a punching motion? Like a repeated electric punch with that glove. With lots of sparks.
Sonic – ice/water Archer.
skill – multi shot
She can step forward and move in a 4 x pattern with each one shooting animation like a repeated assault from the bow move shoot move followed up with animations on the enemy.
Magic – skill Chill – not sure be creative
Marme fire type caster staff -
Basic attack – steps forwards charges to enemy multi animations for fire hits as if she is using her staff in this way – she could then take a leap back into centre of battle and then do a final blast to target.
Magic attack – please be creative. Go nuts – this requires a casting spell animation.
See demo
It's official - DOWNLOAD - DEMO
sparky89.itch.io