Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV - YEP Action sequences - assist
- Original author: Sparky89
- Original date: November 11, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/mv-yep-action-sequences-assist.152622/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Please move if in incorrect area? I'm needing some help on Yep action sequences. I can pay for the work or if you don't mind lending a hand? i just need my battles to be more exciting then they currently are. I would need for someone to come in and work on this area of my project.
Archived First Post
Please move if in incorrect area?
I'm needing some help on Yep action sequences. I can pay for the work or if you don't mind lending a hand?
i just need my battles to be more exciting then they currently are.
I would need for someone to come in and work on this area of my project.
Basic breif:
2 sequences per character.
Jules – sword – Dancing around the enemy sprite in 4 locations whilst slashing with his (basic attack) lots of random animations in regards to wind ?/ green.
Jules has Absorb – HP from enemy could have Jules Jump up and forward into the centre of battle.
lots of fast absorb animations as if he is leveling up !.
Keto – Power glove electricity
A ground punch kinda sounds cool like an electric slam but it can be animated into a charge for electricity? Then used to strike enemies when he uses his magic– thunder strike.
This targets 2 enemy’s at random. Set in skills and would like him to have lots of animations on the enemies flashing and dashing !
A second sequence for his basic attack we can have him – so a dance like Jules showing him all over the enemy but in a punching motion? Like a repeated electric punch with that glove. With lots of sparks.
Sonic – ice/water Archer.
skill – multi shot
She can step forward and move in a 4 x pattern with each one shooting animation like a repeated assault from the bow move shoot move followed up with animations on the enemy.
Magic – skill Chill – not sure be creative
Marme fire type caster staff -
Basic attack – steps forwards charges to enemy multi animations for fire hits as if she is using her staff in this way – she could then take a leap back into centre of battle and then do a final blast to target.
Magic attack – please be creative. Go nuts – this requires a casting spell animation.
See demo
sparky89.itch.io
I'm needing some help on Yep action sequences. I can pay for the work or if you don't mind lending a hand?
i just need my battles to be more exciting then they currently are.
I would need for someone to come in and work on this area of my project.
Basic breif:
2 sequences per character.
Jules – sword – Dancing around the enemy sprite in 4 locations whilst slashing with his (basic attack) lots of random animations in regards to wind ?/ green.
Jules has Absorb – HP from enemy could have Jules Jump up and forward into the centre of battle.
lots of fast absorb animations as if he is leveling up !.
Keto – Power glove electricity
A ground punch kinda sounds cool like an electric slam but it can be animated into a charge for electricity? Then used to strike enemies when he uses his magic– thunder strike.
This targets 2 enemy’s at random. Set in skills and would like him to have lots of animations on the enemies flashing and dashing !
A second sequence for his basic attack we can have him – so a dance like Jules showing him all over the enemy but in a punching motion? Like a repeated electric punch with that glove. With lots of sparks.
Sonic – ice/water Archer.
skill – multi shot
She can step forward and move in a 4 x pattern with each one shooting animation like a repeated assault from the bow move shoot move followed up with animations on the enemy.
Magic – skill Chill – not sure be creative
Marme fire type caster staff -
Basic attack – steps forwards charges to enemy multi animations for fire hits as if she is using her staff in this way – she could then take a leap back into centre of battle and then do a final blast to target.
Magic attack – please be creative. Go nuts – this requires a casting spell animation.
See demo
That Time I got sucked into a computer game-RPG by Sparky89
It's official - DOWNLOAD - DEMO
sparky89.itch.io
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...