Original Source
- Original title: Trouble with Yanfly Tip&Trick: Piercing Arrow
- Original author: Guardinthena
- Original date: October 5, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/trouble-with-yanfly-tip-trick-piercing-arrow.151773/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
So I am having a bit of an issue. I am attempting to create an archer for my game and liked Yanfly's Tip and Trick skill: Piercing Arrow. I watched the video, created the skill and copy and pasted the code at bottom of Yanfly's page into the note box section of the skill for my game. The skill is not working correctly in my game and I have no idea why. I have the battle engine, damage core and target core plugins installed. What is happening is that it...
Archived First Post
What is happening is that it is not allowing me to select all enemies but restricting me to a very select few, if only one, and then the attack is only striking one target when there are multiple on the screen and not hitting the one I can select. For example, if it allows me to only select two targets when there are five, it will randomly select one of the two.
Any help is appreciated. I am scratching my head at this. I have linked yanfly's tip above and have images of my plugin list if anyone wanted to see that.
[\SPOILER]
EDIT:
I wasn't sure if I should edit the post or add a new message, so I opted for editing the original post.
I figured out what the problem was. There was a conflict with Yanfly's Taunt plugin and this tip and trick for Piercing Arrow. I am not a coder, but all I can assume is that the way the code is written does not account for when Taunt is on the battlefield. I have rows set up where the first row has taunt on it to direct front row physical fighters to deal with front row before getting to the next row. Due to this, the skill was not working correctly. After applying the <Bypass Taunt> notetag on the skill Piercing Arrow, everything works appropriately where the arrow will continue to hit those in the row behind it rather than stop at the first row.
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