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MZ Help replenishing pieces in my Match3/Drop Game

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Help replenishing pieces in my Match3/Drop Game
  • Original author: ct_bolt
  • Original date: September 1, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/help-replenishing-pieces-in-my-match3-drop-game.151009/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Ok so I'm guessing I've coded some things majorly incorrect. Most everything works flawlessly except replenishing the pieces that respawn to drop in to fill in the empty spaces. ..which leads me to believe the way I've coded the whole engine might even be flawed. Tried a number of things and kind of had it working but still not quite...

Archived First Post

Ok so I'm guessing I've coded some things majorly incorrect.

Most everything works flawlessly except replenishing the pieces that respawn to drop in to fill in the empty spaces.
..which leads me to believe the way I've coded the whole engine might even be flawed.

Tried a number of things and kind of had it working but still not quite...

Hope someone can make sense out of this and help get it working.

...could really use some help getting the respawn pieces to work properly.
Where the call is to the replenish code function is currently commented out.
It's in 2 spots that have the comment TODO located above the call to the replenish code function.
Lines 1267 & 2321

Anyways... here is the plugin I'm making:
CTB_DropGameMZ (v0.10): Click Here to Download

To start the game scene use the following code:
JavaScript:
CTB.DropGame.Play()

This is an example of what gameplay is currently:



As you can see the current replenishment code is very broken and has many issues.
Thanks in advance for taking the time to even look into this issue for me & any help

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