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MZ Using Common Events to control Switches

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Using Common Events to control Switches
  • Original author: Puppet Knight
  • Original date: August 30, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/using-common-events-to-control-switches.150942/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello all! I am struggling to understand how to set up (what I assume needs to be ) a common event that triggers a switch = ON when a skill is learned as well when a skill is used outside of battle Ex 1: If

Archived First Post

Hello all!

I am struggling to understand how to set up (what I assume needs to be ) a common event that triggers a switch = ON when a skill is learned as well when a skill is used outside of battle

Ex 1:
If
Actor A learns Skill B
Turn Switch C ON

Ex 2:
If
Actor X Uses Skill Y
Turn Switch Z ON


Use case:

I am attempting to activate node visibility in Felski's Skill Tree Plugin via switches as well as some situation switches.


Associated skill plugins being used:
Fomar's Equipment Skill
Class Change System Visustella MZ
CGMZ Skill Shop

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#039#rpg-maker-archive#js-support

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