MZ Toggling or Adjusting enemy battler displacement by scene (Visustella Battle Core)
BMM_Archive · July 15, 2026
Original Source
- Original title: MZ Toggling or Adjusting enemy battler displacement by scene (Visustella Battle Core)
- Original author: Masmanus
- Original date: June 11, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/toggling-or-adjusting-enemy-battler-displacement-by-scene-visustella-battle-core.148443/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I'm trying to get Visustella Battle Core and the fusion scene from the OZZ Demon Fusion Plugin to play nice with each other. The difficulty I'm having is: In order for enemy battlers to be displayed propery centered in a wide-screen resolution, they need to be dispalced by a certain amount, configurable in the Battle Core plugin properties. The linked Demon Fusion plugin uses what is a battle scene to display the results of the fusion, and any displacement configured in the Batte Core plugin is applied there as well......
Archived First Post
The difficulty I'm having is: In order for enemy battlers to be displayed propery centered in a wide-screen resolution, they need to be dispalced by a certain amount, configurable in the Battle Core plugin properties. The linked Demon Fusion plugin uses what is a battle scene to display the results of the fusion, and any displacement configured in the Batte Core plugin is applied there as well... resulting in battlers that are off-center. The end result is I can turn off the displacement and have the enemies in normal batters be off-center (too far left), or turn it on and have enemies in the fusion screen be off-center (too far right)
So far, I've tried setting the offset in the Battle Core plugin to a variable rather than a discrete valie (i.e. V[23]) and modifying that variable during gameplay, but no dice - the game acts like the displacement is off and/or is equal to 0 regardless of what that value is set too. Seems that either a) a plugin setting can't read a variable, or b) that variable is only read at game launch and not while the game is running (excuse my ignorance on how that operates).
As far as plugin commands go, Visustella Battle Core doesn't offer any plugin commands to adjust these plugin settings via events AFAIK, and the Demon Fusion plugin does not have any settings or plugin comands that can interact with how it positions the battlers in the scene.
Final note - using a standard instead of wide-screen resolution would solve this problem, but I sure would like to preserve the wide-screen resolution.
Anyone have an idea of how to approach this? I figure a method of toggling or adjusting the displacement value during gamplay must be possible, but my coding knowledge is not up to the task.
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